HLSL: Accept SV_Cull/ClipDistanceN, by refactoring the way semantics are mapped.
This commit is contained in:
parent
229a6f7f7b
commit
6e1d50a7a2
13 changed files with 754 additions and 114 deletions
15
Test/hlsl.semantic.geom
Normal file
15
Test/hlsl.semantic.geom
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
struct S {
|
||||
float clip0 : SV_ClipDistance0;
|
||||
float cull0 : SV_CullDistance0;
|
||||
uint vpai : SV_ViewportArrayIndex;
|
||||
uint rtai : SV_RenderTargetArrayIndex;
|
||||
int ii : SV_InstanceID;
|
||||
};
|
||||
|
||||
[maxvertexcount(4)]
|
||||
S main(triangle in uint VertexID[3] : VertexID,
|
||||
inout LineStream<S> OutputStream)
|
||||
{
|
||||
S s;
|
||||
return s;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue