HLSL: Add template style constructors for vector & matrix types
This commit is contained in:
parent
d02dc5d05a
commit
6daaa4fadf
6 changed files with 892 additions and 0 deletions
|
|
@ -1,5 +1,6 @@
|
|||
//
|
||||
//Copyright (C) 2016 Google, Inc.
|
||||
//Copyright (C) 2016 LunarG, Inc.
|
||||
//
|
||||
//All rights reserved.
|
||||
//
|
||||
|
|
@ -62,6 +63,9 @@ namespace glslang {
|
|||
bool acceptFullySpecifiedType(TType&);
|
||||
void acceptQualifier(TQualifier&);
|
||||
bool acceptType(TType&);
|
||||
bool acceptTemplateType(TBasicType&);
|
||||
bool acceptVectorTemplateType(TType&);
|
||||
bool acceptMatrixTemplateType(TType&);
|
||||
bool acceptStruct(TType&);
|
||||
bool acceptStructDeclarationList(TTypeList*&);
|
||||
bool acceptFunctionParameters(TFunction&);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue