SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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200 changed files with 7841 additions and 5577 deletions
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@ -111,6 +111,7 @@ const char* const E_GL_ARB_shader_draw_parameters = "GL_ARB_shader_draw_pa
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const char* const E_GL_ARB_derivative_control = "GL_ARB_derivative_control";
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const char* const E_GL_ARB_shader_texture_image_samples = "GL_ARB_shader_texture_image_samples";
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const char* const E_GL_ARB_viewport_array = "GL_ARB_viewport_array";
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const char* const E_GL_ARB_gl_spirv = "GL_ARB_gl_spirv";
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const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2";
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const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp";
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//const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
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