SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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200 changed files with 7841 additions and 5577 deletions
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@ -1,4 +1,4 @@
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#version 140
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#version 400
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uniform sampler2D samp2D;
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in vec2 coord;
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@ -24,12 +24,12 @@ struct s3 {
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};
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uniform s1 foo;
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uniform s2 foo2;
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uniform s3 foo3;
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flat in s1 foo;
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flat in s2 foo2;
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flat in s3 foo3;
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uniform float[16] uFloatArray;
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uniform int condition;
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flat in int condition;
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void main()
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{
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