SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich 2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View file

@ -1,4 +1,4 @@
#version 140
#version 400
uniform sampler2D samp2D;
in vec2 coord;
@ -24,12 +24,12 @@ struct s3 {
};
uniform s1 foo;
uniform s2 foo2;
uniform s3 foo3;
flat in s1 foo;
flat in s2 foo2;
flat in s3 foo3;
uniform float[16] uFloatArray;
uniform int condition;
flat in int condition;
void main()
{