SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich 2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View file

@ -15,14 +15,14 @@ layout(rgba32f, binding = 10) uniform image2DMSArray i2DMSArray;
layout(r32i, binding = 11) uniform iimage1D ii1D;
layout(r32ui, binding = 12) uniform uimage2D ui2D;
flat in int ic1D;
flat in ivec2 ic2D;
flat in ivec3 ic3D;
flat in ivec4 ic4D;
writeonly layout(binding = 1) uniform image2D wo2D;
uniform int ic1D;
uniform ivec2 ic2D;
uniform ivec3 ic3D;
uniform ivec4 ic4D;
uniform uint value;
flat in uint value;
out vec4 fragData;