SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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200 changed files with 7841 additions and 5577 deletions
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@ -1,6 +1,6 @@
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#version 430 core
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layout(location = 4) uniform vec4 uv4;
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out gl_PerVertex {
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float gl_ClipDistance[];
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@ -13,7 +13,7 @@ highp in vec4 badorder;
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out invariant vec4 badorder2;
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out flat vec4 badorder3;
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uniform float f;
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in float f;
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void main()
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{
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