SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich 2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View file

@ -1,6 +1,6 @@
#version 430 core
layout(location = 4) uniform vec4 uv4;
out gl_PerVertex {
float gl_ClipDistance[];
@ -13,7 +13,7 @@ highp in vec4 badorder;
out invariant vec4 badorder2;
out flat vec4 badorder3;
uniform float f;
in float f;
void main()
{