SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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200 changed files with 7841 additions and 5577 deletions
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@ -6,12 +6,9 @@ invariant gl_Position;
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void main()
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{
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mediump int i = (4 * gl_VertexID - 10);
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mediump int j = (4 * gl_VertexID - 10);
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gl_Position = vec4(ps);
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gl_Position *= float(i);
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gl_Position *= float(4 - gl_VertexIndex);
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gl_PointSize = ps;
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gl_PointSize *= float(j);
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gl_PointSize *= float(5 - gl_InstanceIndex);
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}
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