SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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200 changed files with 7841 additions and 5577 deletions
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@ -82,11 +82,6 @@ uniform sampler2DRectShadow s2DRS;
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uniform sampler1D s1D;
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uniform sampler2DShadow s2DS;
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uniform float f;
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uniform vec2 v2;
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uniform vec3 v3;
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uniform vec4 v4;
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void main()
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{
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o = textureGather(sampC, vec3(0.2));
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