SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich 2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View file

@ -82,11 +82,6 @@ uniform sampler2DRectShadow s2DRS;
uniform sampler1D s1D;
uniform sampler2DShadow s2DS;
uniform float f;
uniform vec2 v2;
uniform vec3 v3;
uniform vec4 v4;
void main()
{
o = textureGather(sampC, vec3(0.2));