SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich 2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View file

@ -10,8 +10,8 @@ Linked fragment stage:
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 19 30 45 50 56
ExecutionMode 4 OriginLowerLeft
EntryPoint Fragment 4 "main" 19 22 30 31 45 50 56
ExecutionMode 4 OriginUpperLeft
Source GLSL 140
Name 4 "main"
Name 9 "texColor"
@ -23,6 +23,9 @@ Linked fragment stage:
Name 45 "color"
Name 50 "alpha"
Name 56 "gl_FragColor"
Decorate 13(texSampler2D) DescriptorSet 0
Decorate 22(b) Flat
Decorate 31(a) Flat
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -38,14 +41,14 @@ Linked fragment stage:
18: TypePointer Input 17
19(userIn): 18(ptr) Variable Input
20: TypeInt 32 1
21: TypePointer UniformConstant 20(int)
22(b): 21(ptr) Variable UniformConstant
21: TypePointer Input 20(int)
22(b): 21(ptr) Variable Input
24: TypePointer Input 7(fvec4)
27: 15(int) Constant 6
28: TypeArray 7(fvec4) 27
29: TypePointer Input 28
30(TexCoord): 29(ptr) Variable Input
31(a): 21(ptr) Variable UniformConstant
31(a): 21(ptr) Variable Input
36: 20(int) Constant 5
40: TypeVector 6(float) 2
45(color): 24(ptr) Variable Input