SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich 2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View file

@ -7,26 +7,28 @@ Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 56
// Id's are bound by 55
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 20 38 44
ExecutionMode 4 OriginLowerLeft
EntryPoint Fragment 4 "main" 20 22 37 43 46 49
ExecutionMode 4 OriginUpperLeft
Source GLSL 400
Name 4 "main"
Name 8 "blendscale"
Name 12 "v"
Name 16 "texSampler2D"
Name 20 "t"
Name 23 "scale"
Name 30 "w"
Name 34 "texSampler3D"
Name 38 "coords"
Name 44 "gl_FragColor"
Name 47 "u"
Name 50 "blend"
Name 22 "scale"
Name 29 "w"
Name 33 "texSampler3D"
Name 37 "coords"
Name 43 "gl_FragColor"
Name 46 "u"
Name 49 "blend"
Decorate 16(texSampler2D) DescriptorSet 0
Decorate 33(texSampler3D) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -41,49 +43,48 @@ Linked fragment stage:
18: TypeVector 6(float) 2
19: TypePointer Input 18(fvec2)
20(t): 19(ptr) Variable Input
22: TypePointer UniformConstant 18(fvec2)
23(scale): 22(ptr) Variable UniformConstant
31: TypeImage 6(float) 3D sampled format:Unknown
32: TypeSampledImage 31
33: TypePointer UniformConstant 32
34(texSampler3D): 33(ptr) Variable UniformConstant
36: TypeVector 6(float) 3
37: TypePointer Input 36(fvec3)
38(coords): 37(ptr) Variable Input
43: TypePointer Output 10(fvec4)
44(gl_FragColor): 43(ptr) Variable Output
46: TypePointer UniformConstant 10(fvec4)
47(u): 46(ptr) Variable UniformConstant
49: TypePointer UniformConstant 6(float)
50(blend): 49(ptr) Variable UniformConstant
22(scale): 19(ptr) Variable Input
30: TypeImage 6(float) 3D sampled format:Unknown
31: TypeSampledImage 30
32: TypePointer UniformConstant 31
33(texSampler3D): 32(ptr) Variable UniformConstant
35: TypeVector 6(float) 3
36: TypePointer Input 35(fvec3)
37(coords): 36(ptr) Variable Input
42: TypePointer Output 10(fvec4)
43(gl_FragColor): 42(ptr) Variable Output
45: TypePointer Input 10(fvec4)
46(u): 45(ptr) Variable Input
48: TypePointer Input 6(float)
49(blend): 48(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(blendscale): 7(ptr) Variable Function
12(v): 11(ptr) Variable Function
30(w): 11(ptr) Variable Function
29(w): 11(ptr) Variable Function
Store 8(blendscale) 9
17: 14 Load 16(texSampler2D)
21: 18(fvec2) Load 20(t)
24: 18(fvec2) Load 23(scale)
25: 18(fvec2) FAdd 21 24
26: 18(fvec2) Load 23(scale)
27: 18(fvec2) FDiv 25 26
28: 10(fvec4) ImageSampleImplicitLod 17 27
29: 10(fvec4) VectorShuffle 28 28 3 2 1 0
Store 12(v) 29
35: 32 Load 34(texSampler3D)
39: 36(fvec3) Load 38(coords)
40: 10(fvec4) ImageSampleImplicitLod 35 39
41: 10(fvec4) Load 12(v)
42: 10(fvec4) FAdd 40 41
Store 30(w) 42
45: 10(fvec4) Load 30(w)
48: 10(fvec4) Load 47(u)
51: 6(float) Load 50(blend)
52: 6(float) Load 8(blendscale)
53: 6(float) FMul 51 52
54: 10(fvec4) CompositeConstruct 53 53 53 53
55: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 45 48 54
Store 44(gl_FragColor) 55
23: 18(fvec2) Load 22(scale)
24: 18(fvec2) FAdd 21 23
25: 18(fvec2) Load 22(scale)
26: 18(fvec2) FDiv 24 25
27: 10(fvec4) ImageSampleImplicitLod 17 26
28: 10(fvec4) VectorShuffle 27 27 3 2 1 0
Store 12(v) 28
34: 31 Load 33(texSampler3D)
38: 35(fvec3) Load 37(coords)
39: 10(fvec4) ImageSampleImplicitLod 34 38
40: 10(fvec4) Load 12(v)
41: 10(fvec4) FAdd 39 40
Store 29(w) 41
44: 10(fvec4) Load 29(w)
47: 10(fvec4) Load 46(u)
50: 6(float) Load 49(blend)
51: 6(float) Load 8(blendscale)
52: 6(float) FMul 50 51
53: 10(fvec4) CompositeConstruct 52 52 52 52
54: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 44 47 53
Store 43(gl_FragColor) 54
Return
FunctionEnd