SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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200 changed files with 7841 additions and 5577 deletions
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@ -5,13 +5,13 @@ Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 61
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// Id's are bound by 60
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 20 30
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ExecutionMode 4 OriginLowerLeft
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EntryPoint Fragment 4 "main" 20 30 36 59
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 6 "bar("
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@ -24,7 +24,7 @@ Linked fragment stage:
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Name 27 "f"
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Name 30 "gl_FragColor"
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Name 36 "d"
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Name 60 "bigColor"
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Name 59 "bigColor"
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2: TypeVoid
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3: TypeFunction 2
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8: TypeFloat 32
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@ -37,8 +37,8 @@ Linked fragment stage:
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26: TypePointer Function 8(float)
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29: TypePointer Output 12(fvec4)
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30(gl_FragColor): 29(ptr) Variable Output
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35: TypePointer UniformConstant 8(float)
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36(d): 35(ptr) Variable UniformConstant
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35: TypePointer Input 8(float)
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36(d): 35(ptr) Variable Input
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38: 8(float) Constant 1082549862
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39: TypeBool
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43: 8(float) Constant 1067030938
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@ -46,8 +46,7 @@ Linked fragment stage:
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49: TypeInt 32 0
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50: 49(int) Constant 0
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53: 49(int) Constant 1
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59: TypePointer UniformConstant 12(fvec4)
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60(bigColor): 59(ptr) Variable UniformConstant
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59(bigColor): 19(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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18(color): 13(ptr) Variable Function
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