SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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200 changed files with 7841 additions and 5577 deletions
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Test/baseResults/nonVulkan.frag.out
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Test/baseResults/nonVulkan.frag.out
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nonVulkan.frag
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:3: 'constant_id' : only allowed when generating SPIR-V
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ERROR: 0:4: 'input_attachment_index' : only allowed when using GLSL for Vulkan
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ERROR: 0:4: 'input_attachment_index' : can only be used with a subpass
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ERROR: 0:5: 'push_constant' : only allowed when using GLSL for Vulkan
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ERROR: 4 compilation errors. No code generated.
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Shader version: 450
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'arraySize' (specialization-constant const int)
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0:? 12 (const int)
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0:? 'foo' (temp int)
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0:? 'ubi' (layout(column_major std430 push_constant ) uniform block{layout(column_major std430 offset=0 ) uniform int a})
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Linked fragment stage:
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ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
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Shader version: 450
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'arraySize' (specialization-constant const int)
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0:? 12 (const int)
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0:? 'foo' (temp int)
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0:? 'ubi' (layout(column_major std430 push_constant ) uniform block{layout(column_major std430 offset=0 ) uniform int a})
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