Remove OGLCompiler and HLSL stub libraries from build

Fixes ranlib warnings complaining about empty archive libraries.

Simplifie build/code.
This commit is contained in:
Juan Ramos 2023-11-28 12:56:32 -07:00 committed by arcady-lunarg
parent c59b876ca0
commit 6be56e45e5
16 changed files with 17 additions and 392 deletions

View file

@ -143,7 +143,7 @@ glslang_add_build_info_dependency(MachineIndependent)
glslang_pch(MachineIndependent MachineIndependent/pch.h)
target_link_libraries(MachineIndependent PRIVATE OGLCompiler OSDependent GenericCodeGen)
target_link_libraries(MachineIndependent PRIVATE OSDependent GenericCodeGen)
################################################################################
# glslang
@ -174,7 +174,7 @@ set_target_properties(glslang PROPERTIES
POSITION_INDEPENDENT_CODE ON
VERSION "${GLSLANG_VERSION}"
SOVERSION "${GLSLANG_VERSION_MAJOR}")
target_link_libraries(glslang PRIVATE OGLCompiler OSDependent MachineIndependent)
target_link_libraries(glslang PRIVATE OSDependent MachineIndependent)
target_include_directories(glslang PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/..>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)

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@ -58,7 +58,6 @@
#endif
#include "../Include/ShHandle.h"
#include "../../OGLCompilersDLL/InitializeDll.h"
#include "preprocessor/PpContext.h"
@ -1311,9 +1310,6 @@ bool CompileDeferred(
//
int ShInitialize()
{
if (! InitProcess())
return 0;
const std::lock_guard<std::mutex> lock(init_lock);
++NumberOfClients;
@ -1335,9 +1331,6 @@ int ShInitialize()
ShHandle ShConstructCompiler(const EShLanguage language, int /*debugOptions unused*/)
{
if (!InitThread())
return nullptr;
TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, 0));
return reinterpret_cast<void*>(base);
@ -1345,9 +1338,6 @@ ShHandle ShConstructCompiler(const EShLanguage language, int /*debugOptions unus
ShHandle ShConstructLinker(const EShExecutable executable, int /*debugOptions unused*/)
{
if (!InitThread())
return nullptr;
TShHandleBase* base = static_cast<TShHandleBase*>(ConstructLinker(executable, 0));
return reinterpret_cast<void*>(base);
@ -1355,9 +1345,6 @@ ShHandle ShConstructLinker(const EShExecutable executable, int /*debugOptions un
ShHandle ShConstructUniformMap()
{
if (!InitThread())
return nullptr;
TShHandleBase* base = static_cast<TShHandleBase*>(ConstructUniformMap());
return reinterpret_cast<void*>(base);
@ -1871,8 +1858,6 @@ void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlatt
bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
bool forwardCompatible, EShMessages messages, Includer& includer)
{
if (! InitThread())
return false;
SetThreadPoolAllocator(pool);
if (! preamble)
@ -1897,8 +1882,6 @@ bool TShader::preprocess(const TBuiltInResource* builtInResources,
std::string* output_string,
Includer& includer)
{
if (! InitThread())
return false;
SetThreadPoolAllocator(pool);
if (! preamble)

View file

@ -31,15 +31,19 @@
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
set(SOURCES ossource.cpp ../osinclude.h)
add_library(OSDependent STATIC)
target_sources(OSDependent PRIVATE
../osinclude.h
ossource.cpp
)
add_library(OSDependent STATIC ${SOURCES})
set_property(TARGET OSDependent PROPERTY FOLDER glslang)
set_property(TARGET OSDependent PROPERTY POSITION_INDEPENDENT_CODE ON)
# MinGW GCC complains about function pointer casts to void*.
# Turn that off with -fpermissive.
if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
if(MINGW AND ${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
target_compile_options(OSDependent PRIVATE -fpermissive)
endif()

View file

@ -1,74 +0,0 @@
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#include "InitializeDll.h"
#define STRICT
#define VC_EXTRALEAN 1
#include <windows.h>
#include <assert.h>
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
if (! glslang::InitProcess())
return FALSE;
break;
case DLL_THREAD_ATTACH:
if (! glslang::InitThread())
return FALSE;
break;
case DLL_THREAD_DETACH:
if (! glslang::DetachThread())
return FALSE;
break;
case DLL_PROCESS_DETACH:
glslang::DetachProcess();
break;
default:
assert(0 && "DllMain(): Reason for calling DLL Main is unknown");
return FALSE;
}
return TRUE;
}