HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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56 changed files with 724 additions and 769 deletions
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@ -1,7 +1,7 @@
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hlsl.samplegrad.basic.dx10.vert
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Shader version: 450
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0:? Sequence
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0:27 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:27 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:27 Function Parameters:
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0:? Sequence
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0:30 Sequence
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@ -206,8 +206,8 @@ Shader version: 450
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0:? 1.200000
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0:? 1.300000
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0:46 move second child to first child (temp 4-component vector of float)
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0:46 Pos: direct index for structure (temp 4-component vector of float Position)
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0:46 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:46 Pos: direct index for structure (temp 4-component vector of float)
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0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:46 Constant:
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0:46 0 (const int)
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0:? Constant:
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@ -219,8 +219,8 @@ Shader version: 450
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0:? Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:48 Pos: direct index for structure (temp 4-component vector of float Position)
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Pos: direct index for structure (temp 4-component vector of float)
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0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Branch: Return
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@ -247,7 +247,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:27 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:27 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:27 Function Parameters:
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0:? Sequence
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0:30 Sequence
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@ -452,8 +452,8 @@ Shader version: 450
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0:? 1.200000
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0:? 1.300000
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0:46 move second child to first child (temp 4-component vector of float)
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0:46 Pos: direct index for structure (temp 4-component vector of float Position)
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0:46 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:46 Pos: direct index for structure (temp 4-component vector of float)
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0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:46 Constant:
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0:46 0 (const int)
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0:? Constant:
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@ -465,8 +465,8 @@ Shader version: 450
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0:? Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:48 Pos: direct index for structure (temp 4-component vector of float Position)
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0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:48 Pos: direct index for structure (temp 4-component vector of float)
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0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:48 Constant:
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0:48 0 (const int)
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0:48 Branch: Return
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@ -542,7 +542,6 @@ Shader version: 450
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Decorate 124(g_tTexcdf4) DescriptorSet 0
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Decorate 133(g_tTexcdi4) DescriptorSet 0
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 148(VS_OUTPUT) 0 BuiltIn Position
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Decorate 156(Pos) BuiltIn Position
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Decorate 160(g_tTex1df4a) DescriptorSet 0
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Decorate 160(g_tTex1df4a) Binding 1
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