HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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86f7138706
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6b71c400f8
56 changed files with 724 additions and 769 deletions
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@ -2,7 +2,7 @@ hlsl.samplegrad.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
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0:? 1.300000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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@ -169,8 +169,8 @@ gl_FragCoord origin is upper left
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 Depth: direct index for structure (temp float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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@ -180,13 +180,13 @@ gl_FragCoord origin is upper left
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float FragDepth)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Depth: direct index for structure (temp float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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@ -212,7 +212,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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@ -370,7 +370,7 @@ gl_FragCoord origin is upper left
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0:? 1.300000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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@ -379,8 +379,8 @@ gl_FragCoord origin is upper left
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 Depth: direct index for structure (temp float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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@ -390,13 +390,13 @@ gl_FragCoord origin is upper left
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float FragDepth)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Depth: direct index for structure (temp float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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@ -465,7 +465,6 @@ gl_FragCoord origin is upper left
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Decorate 85(g_tTexcdf4) DescriptorSet 0
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Decorate 98(g_tTexcdi4) DescriptorSet 0
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Decorate 107(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 113(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 124(Color) Location 0
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Decorate 128(Depth) BuiltIn FragDepth
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Decorate 132(g_tTex1df4a) DescriptorSet 0
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