HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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86f7138706
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6b71c400f8
56 changed files with 724 additions and 769 deletions
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@ -2,7 +2,7 @@ hlsl.samplebias.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
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0:45 0.500000
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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@ -163,8 +163,8 @@ gl_FragCoord origin is upper left
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child (temp float)
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0:48 Depth: direct index for structure (temp float FragDepth)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Depth: direct index for structure (temp float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Constant:
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@ -174,13 +174,13 @@ gl_FragCoord origin is upper left
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0:50 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:50 Color: direct index for structure (temp 4-component vector of float)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:50 Constant:
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0:50 0 (const int)
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0:50 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:50 Depth: direct index for structure (temp float FragDepth)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Depth: direct index for structure (temp float)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:50 Constant:
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0:50 1 (const int)
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0:50 Branch: Return
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@ -209,7 +209,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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@ -361,7 +361,7 @@ gl_FragCoord origin is upper left
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0:45 0.500000
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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@ -370,8 +370,8 @@ gl_FragCoord origin is upper left
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child (temp float)
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0:48 Depth: direct index for structure (temp float FragDepth)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Depth: direct index for structure (temp float)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Constant:
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0:48 1 (const int)
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0:48 Constant:
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@ -381,13 +381,13 @@ gl_FragCoord origin is upper left
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0:50 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:50 Color: direct index for structure (temp 4-component vector of float)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:50 Constant:
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0:50 0 (const int)
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0:50 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:50 Depth: direct index for structure (temp float FragDepth)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Depth: direct index for structure (temp float)
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:50 Constant:
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0:50 1 (const int)
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0:50 Branch: Return
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@ -467,7 +467,6 @@ gl_FragCoord origin is upper left
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Decorate 119(g_tTexcdf4) DescriptorSet 0
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Decorate 128(g_tTexcdi4) DescriptorSet 0
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Decorate 137(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 154(Color) Location 0
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Decorate 158(Depth) BuiltIn FragDepth
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Decorate 162(g_tTex1df4a) DescriptorSet 0
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