HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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86f7138706
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6b71c400f8
56 changed files with 724 additions and 769 deletions
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@ -2,7 +2,7 @@ hlsl.load.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
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0:64 'o3' (uniform 3-component vector of int)
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0:72 move second child to first child (temp 4-component vector of float)
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0:72 Color: direct index for structure (temp 4-component vector of float)
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0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:72 Constant:
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0:72 0 (const int)
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0:72 Constant:
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@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
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0:72 1.000000
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0:72 1.000000
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float FragDepth)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Depth: direct index for structure (temp float)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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@ -153,13 +153,13 @@ gl_FragCoord origin is upper left
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0:75 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:75 Color: direct index for structure (temp 4-component vector of float)
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:75 Constant:
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0:75 0 (const int)
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0:75 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:75 Depth: direct index for structure (temp float FragDepth)
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:75 Depth: direct index for structure (temp float)
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:75 Constant:
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0:75 1 (const int)
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0:75 Branch: Return
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@ -204,7 +204,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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@ -335,7 +335,7 @@ gl_FragCoord origin is upper left
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0:64 'o3' (uniform 3-component vector of int)
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0:72 move second child to first child (temp 4-component vector of float)
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0:72 Color: direct index for structure (temp 4-component vector of float)
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0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:72 Constant:
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0:72 0 (const int)
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0:72 Constant:
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@ -344,8 +344,8 @@ gl_FragCoord origin is upper left
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0:72 1.000000
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0:72 1.000000
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float FragDepth)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:73 Depth: direct index for structure (temp float)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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@ -355,13 +355,13 @@ gl_FragCoord origin is upper left
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0:75 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:75 Color: direct index for structure (temp 4-component vector of float)
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:75 Constant:
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0:75 0 (const int)
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0:75 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:75 Depth: direct index for structure (temp float FragDepth)
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:75 Depth: direct index for structure (temp float)
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:75 Constant:
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0:75 1 (const int)
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0:75 Branch: Return
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@ -458,7 +458,6 @@ gl_FragCoord origin is upper left
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Decorate 86(g_tTex3df4) DescriptorSet 0
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Decorate 100(g_tTex3di4) DescriptorSet 0
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Decorate 110(g_tTex3du4) DescriptorSet 0
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MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 130(Color) Location 0
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Decorate 134(Depth) BuiltIn FragDepth
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Decorate 140(g_sSamp) DescriptorSet 0
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