HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.

This commit is contained in:
John Kessenich 2016-09-19 22:16:09 -06:00
parent 86f7138706
commit 6b71c400f8
56 changed files with 724 additions and 769 deletions

View file

@ -2,7 +2,7 @@ hlsl.load.basic.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
0:64 3 (const int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
@ -133,8 +133,8 @@ gl_FragCoord origin is upper left
0:72 1.000000
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Depth: direct index for structure (temp float)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
@ -144,13 +144,13 @@ gl_FragCoord origin is upper left
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float FragDepth)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Depth: direct index for structure (temp float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
@ -195,7 +195,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:48 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
@ -317,7 +317,7 @@ gl_FragCoord origin is upper left
0:64 3 (const int)
0:72 move second child to first child (temp 4-component vector of float)
0:72 Color: direct index for structure (temp 4-component vector of float)
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:72 Constant:
0:72 0 (const int)
0:72 Constant:
@ -326,8 +326,8 @@ gl_FragCoord origin is upper left
0:72 1.000000
0:72 1.000000
0:73 move second child to first child (temp float)
0:73 Depth: direct index for structure (temp float FragDepth)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:73 Depth: direct index for structure (temp float)
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:73 Constant:
0:73 1 (const int)
0:73 Constant:
@ -337,13 +337,13 @@ gl_FragCoord origin is upper left
0:75 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:75 Color: direct index for structure (temp 4-component vector of float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 0 (const int)
0:75 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:75 Depth: direct index for structure (temp float FragDepth)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:75 Depth: direct index for structure (temp float)
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:75 Constant:
0:75 1 (const int)
0:75 Branch: Return
@ -439,7 +439,6 @@ gl_FragCoord origin is upper left
Decorate 78(g_tTex3df4) DescriptorSet 0
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 118(Color) Location 0
Decorate 122(Depth) BuiltIn FragDepth
Decorate 128(g_sSamp) DescriptorSet 0