HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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56 changed files with 724 additions and 769 deletions
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@ -1,7 +1,7 @@
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hlsl.getdimensions.dx10.vert
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Shader version: 450
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0:? Sequence
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0:11 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:11 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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@ -27,8 +27,8 @@ Shader version: 450
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float Position)
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0:24 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:24 Pos: direct index for structure (temp 4-component vector of float)
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0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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@ -40,8 +40,8 @@ Shader version: 450
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0:? Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:26 Pos: direct index for structure (temp 4-component vector of float Position)
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 Pos: direct index for structure (temp 4-component vector of float)
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0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Branch: Return
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@ -56,7 +56,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:11 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:11 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:11 Function Parameters:
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0:? Sequence
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0:21 Sequence
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@ -82,8 +82,8 @@ Shader version: 450
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float Position)
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0:24 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:24 Pos: direct index for structure (temp 4-component vector of float)
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0:24 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:24 Constant:
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0:24 0 (const int)
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0:? Constant:
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@ -95,8 +95,8 @@ Shader version: 450
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0:? Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:26 Pos: direct index for structure (temp 4-component vector of float Position)
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0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:26 Pos: direct index for structure (temp 4-component vector of float)
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0:26 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:26 Constant:
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0:26 0 (const int)
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0:26 Branch: Return
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@ -128,7 +128,6 @@ Shader version: 450
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Name 42 "g_sSamp"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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MemberDecorate 27(VS_OUTPUT) 0 BuiltIn Position
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Decorate 36(Pos) BuiltIn Position
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Decorate 42(g_sSamp) DescriptorSet 0
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Decorate 42(g_sSamp) Binding 0
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