HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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56 changed files with 724 additions and 769 deletions
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@ -1,7 +1,7 @@
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hlsl.gather.basic.dx10.vert
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Shader version: 450
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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@ -68,8 +68,8 @@ Shader version: 450
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0:? 0.800000
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0:? 0.900000
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 Pos: direct index for structure (temp 4-component vector of float Position)
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0:43 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:43 Pos: direct index for structure (temp 4-component vector of float)
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0:43 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:43 Constant:
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0:43 0 (const int)
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0:? Constant:
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@ -81,8 +81,8 @@ Shader version: 450
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0:? Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:45 Pos: direct index for structure (temp 4-component vector of float Position)
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 Pos: direct index for structure (temp 4-component vector of float)
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0:45 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Branch: Return
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@ -110,7 +110,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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@ -177,8 +177,8 @@ Shader version: 450
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0:? 0.800000
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0:? 0.900000
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 Pos: direct index for structure (temp 4-component vector of float Position)
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0:43 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:43 Pos: direct index for structure (temp 4-component vector of float)
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0:43 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:43 Constant:
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0:43 0 (const int)
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0:? Constant:
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@ -190,8 +190,8 @@ Shader version: 450
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0:? Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:45 Pos: direct index for structure (temp 4-component vector of float Position)
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0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:45 Pos: direct index for structure (temp 4-component vector of float)
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0:45 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Branch: Return
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@ -256,7 +256,6 @@ Shader version: 450
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Decorate 59(g_tTexcdf4) DescriptorSet 0
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Decorate 70(g_tTexcdi4) DescriptorSet 0
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Decorate 80(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
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Decorate 97(Pos) BuiltIn Position
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Decorate 101(g_sSamp2d) DescriptorSet 0
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Decorate 104(g_tTex1df4a) DescriptorSet 0
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