HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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86f7138706
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6b71c400f8
56 changed files with 724 additions and 769 deletions
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@ -2,7 +2,7 @@ hlsl.gather.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:29 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
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0:? 0.900000
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 Color: direct index for structure (temp 4-component vector of float)
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0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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@ -79,8 +79,8 @@ gl_FragCoord origin is upper left
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child (temp float)
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0:45 Depth: direct index for structure (temp float FragDepth)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Depth: direct index for structure (temp float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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@ -90,13 +90,13 @@ gl_FragCoord origin is upper left
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0:47 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:47 Depth: direct index for structure (temp float FragDepth)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 Depth: direct index for structure (temp float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 1 (const int)
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0:47 Branch: Return
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@ -126,7 +126,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:29 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:29 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:29 Function Parameters:
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0:? Sequence
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0:34 Sequence
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@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
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0:? 0.900000
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 Color: direct index for structure (temp 4-component vector of float)
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0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:44 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:44 Constant:
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0:44 0 (const int)
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0:44 Constant:
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@ -203,8 +203,8 @@ gl_FragCoord origin is upper left
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0:44 1.000000
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0:44 1.000000
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0:45 move second child to first child (temp float)
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0:45 Depth: direct index for structure (temp float FragDepth)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Depth: direct index for structure (temp float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:45 Constant:
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0:45 1 (const int)
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0:45 Constant:
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@ -214,13 +214,13 @@ gl_FragCoord origin is upper left
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0:47 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:47 Depth: direct index for structure (temp float FragDepth)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 Depth: direct index for structure (temp float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:47 Constant:
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0:47 1 (const int)
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0:47 Branch: Return
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@ -289,7 +289,6 @@ gl_FragCoord origin is upper left
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Decorate 59(g_tTexcdf4) DescriptorSet 0
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Decorate 70(g_tTexcdi4) DescriptorSet 0
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Decorate 80(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 100(Color) Location 0
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Decorate 104(Depth) BuiltIn FragDepth
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Decorate 108(g_sSamp2d) DescriptorSet 0
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