HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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86f7138706
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56 changed files with 724 additions and 769 deletions
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@ -14,7 +14,7 @@ ERROR: 9 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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@ -136,7 +136,7 @@ ERROR: node is still EOpNull!
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0:38 0 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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@ -145,8 +145,8 @@ ERROR: node is still EOpNull!
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float FragDepth)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:41 Depth: direct index for structure (temp float)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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@ -156,13 +156,13 @@ ERROR: node is still EOpNull!
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float FragDepth)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 Depth: direct index for structure (temp float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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@ -188,7 +188,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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@ -310,7 +310,7 @@ ERROR: node is still EOpNull!
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0:38 0 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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@ -319,8 +319,8 @@ ERROR: node is still EOpNull!
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float FragDepth)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:41 Depth: direct index for structure (temp float)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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@ -330,13 +330,13 @@ ERROR: node is still EOpNull!
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float FragDepth)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 Depth: direct index for structure (temp float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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