HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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86f7138706
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56 changed files with 724 additions and 769 deletions
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@ -2,7 +2,7 @@ hlsl.calculatelod.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
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0:38 0 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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@ -133,8 +133,8 @@ gl_FragCoord origin is upper left
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float FragDepth)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:41 Depth: direct index for structure (temp float)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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@ -144,13 +144,13 @@ gl_FragCoord origin is upper left
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float FragDepth)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 Depth: direct index for structure (temp float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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@ -176,7 +176,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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@ -298,7 +298,7 @@ gl_FragCoord origin is upper left
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0:38 0 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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@ -307,8 +307,8 @@ gl_FragCoord origin is upper left
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float FragDepth)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:41 Depth: direct index for structure (temp float)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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@ -318,13 +318,13 @@ gl_FragCoord origin is upper left
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float FragDepth)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:43 Depth: direct index for structure (temp float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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@ -394,7 +394,6 @@ gl_FragCoord origin is upper left
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Decorate 93(g_tTexcdf4a) DescriptorSet 0
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Decorate 106(g_tTexcdi4a) DescriptorSet 0
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Decorate 118(g_tTexcdu4a) DescriptorSet 0
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MemberDecorate 131(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 141(Color) Location 0
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Decorate 145(Depth) BuiltIn FragDepth
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Decorate 149(g_tTex1df4) DescriptorSet 0
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