HLSL: Emulate write-to-output on return-from-entry-point, for return value.

This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
This commit is contained in:
John Kessenich 2016-08-28 15:00:23 -06:00
parent 81cd764b5f
commit 6a70eb7161
91 changed files with 5158 additions and 4130 deletions

View file

@ -119,8 +119,11 @@ gl_FragCoord origin is upper left
0:? Sequence
0:51 Pre-Decrement (temp 4-component vector of float)
0:51 'input' (in 4-component vector of float)
0:54 Branch: Return with expression
0:54 'input' (in 4-component vector of float)
0:54 Sequence
0:54 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:54 'input' (in 4-component vector of float)
0:54 Branch: Return
0:? Linker Objects
@ -247,23 +250,27 @@ gl_FragCoord origin is upper left
0:? Sequence
0:51 Pre-Decrement (temp 4-component vector of float)
0:51 'input' (in 4-component vector of float)
0:54 Branch: Return with expression
0:54 'input' (in 4-component vector of float)
0:54 Sequence
0:54 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:54 'input' (in 4-component vector of float)
0:54 Branch: Return
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 82
// Id's are bound by 84
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 8 21 41
EntryPoint Fragment 4 "PixelShaderFunction" 8 21 41 81
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 8 "c"
Name 21 "input"
Name 41 "d"
Name 81 "@entryPointOutput"
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@ -278,6 +285,8 @@ gl_FragCoord origin is upper left
46: 18(float) Constant 1073741824
51: 18(float) Constant 1077936128
58: 18(float) Constant 1082130432
80: TypePointer Output 19(fvec4)
81(@entryPointOutput): 80(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
9: 6(int) Load 8(c)
@ -370,6 +379,7 @@ gl_FragCoord origin is upper left
Store 21(input) 78
Branch 71
71: Label
80: 19(fvec4) Load 21(input)
ReturnValue 80
82: 19(fvec4) Load 21(input)
Store 81(@entryPointOutput) 82
Return
FunctionEnd