HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
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91 changed files with 5158 additions and 4130 deletions
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@ -31,8 +31,11 @@ gl_FragCoord origin is upper left
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0:127 1 (const int)
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0:127 Constant:
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0:127 1.000000
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0:129 Branch: Return with expression
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Sequence
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0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Branch: Return
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0:? Linker Objects
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@ -71,18 +74,21 @@ gl_FragCoord origin is upper left
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0:127 1 (const int)
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0:127 Constant:
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0:127 1.000000
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0:129 Branch: Return with expression
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Sequence
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0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 28
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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EntryPoint Fragment 4 "main" 27
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "thisLineIs"
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@ -90,6 +96,7 @@ gl_FragCoord origin is upper left
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MemberName 12(PS_OUTPUT) 0 "Color"
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MemberName 12(PS_OUTPUT) 1 "Depth"
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Name 14 "psout"
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Name 27 "@entryPointOutput"
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MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
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2: TypeVoid
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3: TypeFunction 2
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@ -106,6 +113,8 @@ gl_FragCoord origin is upper left
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21: TypePointer Function 11(fvec4)
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23: 6(int) Constant 1
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24: TypePointer Function 10(float)
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26: TypePointer Output 12(PS_OUTPUT)
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27(@entryPointOutput): 26(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(thisLineIs): 7(ptr) Variable Function
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@ -118,6 +127,7 @@ gl_FragCoord origin is upper left
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Store 22 20
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25: 24(ptr) AccessChain 14(psout) 23
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Store 25 19
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26:12(PS_OUTPUT) Load 14(psout)
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ReturnValue 26
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28:12(PS_OUTPUT) Load 14(psout)
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Store 27(@entryPointOutput) 28
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Return
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FunctionEnd
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