HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
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91 changed files with 5158 additions and 4130 deletions
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@ -7,10 +7,13 @@ gl_FragCoord origin is upper left
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0:2 'input1' (in 4-component vector of float)
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0:2 'input2' (in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 max (global 4-component vector of float)
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0:3 'input1' (in 4-component vector of float)
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0:3 'input2' (in 4-component vector of float)
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:3 max (global 4-component vector of float)
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0:3 'input1' (in 4-component vector of float)
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0:3 'input2' (in 4-component vector of float)
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0:3 Branch: Return
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0:? Linker Objects
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@ -25,35 +28,42 @@ gl_FragCoord origin is upper left
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0:2 'input1' (in 4-component vector of float)
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0:2 'input2' (in 4-component vector of float)
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 max (global 4-component vector of float)
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0:3 'input1' (in 4-component vector of float)
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0:3 'input2' (in 4-component vector of float)
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0:3 Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:3 max (global 4-component vector of float)
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0:3 'input1' (in 4-component vector of float)
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0:3 'input2' (in 4-component vector of float)
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0:3 Branch: Return
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 15
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// Id's are bound by 17
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9 11
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EntryPoint Fragment 4 "PixelShaderFunction" 9 11 13
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "input1"
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Name 11 "input2"
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Name 9 "@entryPointOutput"
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Name 11 "input1"
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Name 13 "input2"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Input 7(fvec4)
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9(input1): 8(ptr) Variable Input
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11(input2): 8(ptr) Variable Input
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8: TypePointer Output 7(fvec4)
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9(@entryPointOutput): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(input1): 10(ptr) Variable Input
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13(input2): 10(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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10: 7(fvec4) Load 9(input1)
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12: 7(fvec4) Load 11(input2)
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13: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 10 12
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ReturnValue 13
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12: 7(fvec4) Load 11(input1)
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14: 7(fvec4) Load 13(input2)
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15: 7(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 12 14
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Store 9(@entryPointOutput) 15
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Return
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FunctionEnd
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