HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
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81cd764b5f
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6a70eb7161
91 changed files with 5158 additions and 4130 deletions
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@ -12,20 +12,29 @@ gl_FragCoord origin is upper left
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 true case
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0:4 Branch: Return with expression
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0:4 'input' (in 4-component vector of float)
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:4 'input' (in 4-component vector of float)
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0:4 Branch: Return
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 true case
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0:7 Branch: Return with expression
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0:7 'input' (in 4-component vector of float)
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 Branch: Return
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0:6 false case
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0:9 Branch: Return with expression
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:9 Branch: Return
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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@ -45,8 +54,11 @@ gl_FragCoord origin is upper left
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0:19 'input' (in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Branch: Return with expression
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0:20 'input' (in 4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:20 'input' (in 4-component vector of float)
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0:20 Branch: Return
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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@ -54,13 +66,19 @@ gl_FragCoord origin is upper left
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0:23 'input' (in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Branch: Return with expression
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0:24 'input' (in 4-component vector of float)
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:24 'input' (in 4-component vector of float)
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0:24 Branch: Return
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0:23 false case
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:26 Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:26 Branch: Return
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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@ -93,20 +111,29 @@ gl_FragCoord origin is upper left
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0:3 'input' (in 4-component vector of float)
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0:3 'input' (in 4-component vector of float)
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0:3 true case
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0:4 Branch: Return with expression
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0:4 'input' (in 4-component vector of float)
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:4 'input' (in 4-component vector of float)
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0:4 Branch: Return
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0:6 Test condition and select (temp void)
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0:6 Condition
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0:6 Compare Equal (temp bool)
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0:6 'input' (in 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 true case
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0:7 Branch: Return with expression
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0:7 'input' (in 4-component vector of float)
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 Branch: Return
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0:6 false case
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0:9 Branch: Return with expression
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:9 Negate value (temp 4-component vector of float)
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0:9 'input' (in 4-component vector of float)
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0:9 Branch: Return
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0:11 Test condition and select (temp void)
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0:11 Condition
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0:11 Compare Equal (temp bool)
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@ -126,8 +153,11 @@ gl_FragCoord origin is upper left
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0:19 'input' (in 4-component vector of float)
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0:19 true case
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0:? Sequence
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0:20 Branch: Return with expression
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0:20 'input' (in 4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:20 'input' (in 4-component vector of float)
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0:20 Branch: Return
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0:23 Test condition and select (temp void)
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0:23 Condition
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0:23 Compare Equal (temp bool)
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@ -135,13 +165,19 @@ gl_FragCoord origin is upper left
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0:23 'input' (in 4-component vector of float)
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0:23 true case
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0:? Sequence
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0:24 Branch: Return with expression
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0:24 'input' (in 4-component vector of float)
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:24 'input' (in 4-component vector of float)
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0:24 Branch: Return
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0:23 false case
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0:? Sequence
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0:26 Branch: Return with expression
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:26 Sequence
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0:26 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:26 Negate value (temp 4-component vector of float)
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0:26 'input' (in 4-component vector of float)
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0:26 Branch: Return
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0:30 Test condition and select (temp void)
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0:30 Condition
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0:30 move second child to first child (temp float)
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@ -159,17 +195,18 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 82
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// Id's are bound by 84
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9
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EntryPoint Fragment 4 "PixelShaderFunction" 9 19
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "input"
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Name 65 "ii"
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Name 78 "ii"
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Name 19 "@entryPointOutput"
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Name 67 "ii"
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Name 80 "ii"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -178,18 +215,20 @@ gl_FragCoord origin is upper left
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9(input): 8(ptr) Variable Input
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12: TypeBool
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13: TypeVector 12(bool) 4
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64: TypePointer Function 6(float)
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66: TypeInt 32 0
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67: 66(int) Constant 2
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68: TypePointer Input 6(float)
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74: 6(float) Constant 1065353216
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76: TypeInt 32 1
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77: TypePointer Function 76(int)
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80: 76(int) Constant 1
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18: TypePointer Output 7(fvec4)
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19(@entryPointOutput): 18(ptr) Variable Output
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66: TypePointer Function 6(float)
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68: TypeInt 32 0
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69: 68(int) Constant 2
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70: TypePointer Input 6(float)
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76: 6(float) Constant 1065353216
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78: TypeInt 32 1
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79: TypePointer Function 78(int)
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82: 78(int) Constant 1
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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65(ii): 64(ptr) Variable Function
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78(ii): 77(ptr) Variable Function
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67(ii): 66(ptr) Variable Function
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80(ii): 79(ptr) Variable Function
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10: 7(fvec4) Load 9(input)
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11: 7(fvec4) Load 9(input)
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14: 13(bvec4) FOrdEqual 10 11
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@ -197,78 +236,84 @@ gl_FragCoord origin is upper left
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SelectionMerge 17 None
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BranchConditional 15 16 17
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16: Label
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18: 7(fvec4) Load 9(input)
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ReturnValue 18
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20: 7(fvec4) Load 9(input)
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Store 19(@entryPointOutput) 20
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Return
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17: Label
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20: 7(fvec4) Load 9(input)
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21: 7(fvec4) Load 9(input)
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22: 13(bvec4) FOrdEqual 20 21
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23: 12(bool) All 22
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SelectionMerge 25 None
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BranchConditional 23 24 28
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24: Label
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26: 7(fvec4) Load 9(input)
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ReturnValue 26
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28: Label
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29: 7(fvec4) Load 9(input)
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30: 7(fvec4) FNegate 29
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ReturnValue 30
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25: Label
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32: 7(fvec4) Load 9(input)
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33: 7(fvec4) Load 9(input)
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34: 13(bvec4) FOrdEqual 32 33
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35: 12(bool) All 34
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SelectionMerge 37 None
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BranchConditional 35 36 37
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36: Label
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Branch 37
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37: Label
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38: 7(fvec4) Load 9(input)
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39: 7(fvec4) Load 9(input)
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40: 13(bvec4) FOrdEqual 38 39
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41: 12(bool) All 40
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SelectionMerge 43 None
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BranchConditional 41 42 43
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42: Label
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Branch 43
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43: Label
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44: 7(fvec4) Load 9(input)
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45: 7(fvec4) Load 9(input)
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46: 13(bvec4) FOrdEqual 44 45
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47: 12(bool) All 46
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SelectionMerge 49 None
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BranchConditional 47 48 49
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48: Label
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50: 7(fvec4) Load 9(input)
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ReturnValue 50
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49: Label
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52: 7(fvec4) Load 9(input)
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53: 7(fvec4) Load 9(input)
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54: 13(bvec4) FOrdEqual 52 53
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55: 12(bool) All 54
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SelectionMerge 57 None
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BranchConditional 55 56 60
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56: Label
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58: 7(fvec4) Load 9(input)
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ReturnValue 58
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60: Label
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61: 7(fvec4) Load 9(input)
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62: 7(fvec4) FNegate 61
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ReturnValue 62
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57: Label
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69: 68(ptr) AccessChain 9(input) 67
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70: 6(float) Load 69
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Store 65(ii) 70
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SelectionMerge 72 None
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BranchConditional 70 71 72
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71: Label
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73: 6(float) Load 65(ii)
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75: 6(float) FAdd 73 74
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Store 65(ii) 75
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Branch 72
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72: Label
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79: 76(int) Load 78(ii)
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81: 76(int) IAdd 79 80
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Store 78(ii) 81
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22: 7(fvec4) Load 9(input)
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23: 7(fvec4) Load 9(input)
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24: 13(bvec4) FOrdEqual 22 23
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25: 12(bool) All 24
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SelectionMerge 27 None
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BranchConditional 25 26 30
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26: Label
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28: 7(fvec4) Load 9(input)
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Store 19(@entryPointOutput) 28
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Return
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30: Label
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31: 7(fvec4) Load 9(input)
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32: 7(fvec4) FNegate 31
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Store 19(@entryPointOutput) 32
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Return
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27: Label
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34: 7(fvec4) Load 9(input)
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35: 7(fvec4) Load 9(input)
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36: 13(bvec4) FOrdEqual 34 35
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37: 12(bool) All 36
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SelectionMerge 39 None
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BranchConditional 37 38 39
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38: Label
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Branch 39
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39: Label
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40: 7(fvec4) Load 9(input)
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41: 7(fvec4) Load 9(input)
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42: 13(bvec4) FOrdEqual 40 41
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43: 12(bool) All 42
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SelectionMerge 45 None
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BranchConditional 43 44 45
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44: Label
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Branch 45
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45: Label
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46: 7(fvec4) Load 9(input)
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47: 7(fvec4) Load 9(input)
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48: 13(bvec4) FOrdEqual 46 47
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49: 12(bool) All 48
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SelectionMerge 51 None
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BranchConditional 49 50 51
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50: Label
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52: 7(fvec4) Load 9(input)
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Store 19(@entryPointOutput) 52
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Return
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51: Label
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54: 7(fvec4) Load 9(input)
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55: 7(fvec4) Load 9(input)
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56: 13(bvec4) FOrdEqual 54 55
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57: 12(bool) All 56
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SelectionMerge 59 None
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BranchConditional 57 58 62
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58: Label
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60: 7(fvec4) Load 9(input)
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Store 19(@entryPointOutput) 60
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Return
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62: Label
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63: 7(fvec4) Load 9(input)
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64: 7(fvec4) FNegate 63
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Store 19(@entryPointOutput) 64
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Return
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59: Label
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71: 70(ptr) AccessChain 9(input) 69
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72: 6(float) Load 71
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Store 67(ii) 72
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SelectionMerge 74 None
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BranchConditional 72 73 74
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73: Label
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75: 6(float) Load 67(ii)
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77: 6(float) FAdd 75 76
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Store 67(ii) 77
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Branch 74
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74: Label
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81: 78(int) Load 80(ii)
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83: 78(int) IAdd 81 82
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Store 80(ii) 83
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Return
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FunctionEnd
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