HLSL: Emulate write-to-output on return-from-entry-point, for return value.

This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
This commit is contained in:
John Kessenich 2016-08-28 15:00:23 -06:00
parent 81cd764b5f
commit 6a70eb7161
91 changed files with 5158 additions and 4130 deletions

View file

@ -1060,8 +1060,11 @@ gl_FragCoord origin is upper left
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
0:279 Branch: Return with expression
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Sequence
0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -2157,8 +2160,11 @@ gl_FragCoord origin is upper left
0:277 1 (const int)
0:277 Constant:
0:277 1.000000
0:279 Branch: Return with expression
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Sequence
0:279 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:279 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -2191,7 +2197,7 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 538
// Id's are bound by 540
Capability Shader
Capability Sampled1D
@ -2200,7 +2206,7 @@ gl_FragCoord origin is upper left
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
EntryPoint Fragment 4 "main" 534
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "sizeQueryTemp"
@ -2288,7 +2294,8 @@ gl_FragCoord origin is upper left
MemberName 522(PS_OUTPUT) 0 "Color"
MemberName 522(PS_OUTPUT) 1 "Depth"
Name 524 "psout"
Name 537 "g_sSamp"
Name 534 "@entryPointOutput"
Name 539 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
@ -2318,8 +2325,8 @@ gl_FragCoord origin is upper left
Decorate 496(g_tTex2dmsi4a) DescriptorSet 0
Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 537(g_sSamp) DescriptorSet 0
Decorate 537(g_sSamp) Binding 0
Decorate 539(g_sSamp) DescriptorSet 0
Decorate 539(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -2426,9 +2433,11 @@ gl_FragCoord origin is upper left
528: TypePointer Function 521(fvec4)
530: 14(int) Constant 1
531: TypePointer Function 9(float)
535: TypeSampler
536: TypePointer UniformConstant 535
537(g_sSamp): 536(ptr) Variable UniformConstant
533: TypePointer Output 522(PS_OUTPUT)
534(@entryPointOutput): 533(ptr) Variable Output
537: TypeSampler
538: TypePointer UniformConstant 537
539(g_sSamp): 538(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function
@ -3042,6 +3051,7 @@ gl_FragCoord origin is upper left
Store 529 527
532: 531(ptr) AccessChain 524(psout) 530
Store 532 526
533:522(PS_OUTPUT) Load 524(psout)
ReturnValue 533
535:522(PS_OUTPUT) Load 524(psout)
Store 534(@entryPointOutput) 535
Return
FunctionEnd