HLSL: Emulate write-to-output on return-from-entry-point, for return value.

This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
This commit is contained in:
John Kessenich 2016-08-28 15:00:23 -06:00
parent 81cd764b5f
commit 6a70eb7161
91 changed files with 5158 additions and 4130 deletions

View file

@ -139,8 +139,11 @@ gl_FragCoord origin is upper left
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
@ -298,8 +301,11 @@ gl_FragCoord origin is upper left
0:41 1 (const int)
0:41 Constant:
0:41 1.000000
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Sequence
0:43 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:43 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
@ -315,7 +321,7 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 143
// Id's are bound by 145
Capability Shader
Capability Sampled1D
@ -323,7 +329,7 @@ gl_FragCoord origin is upper left
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
EntryPoint Fragment 4 "main" 141
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "txval10"
@ -349,7 +355,8 @@ gl_FragCoord origin is upper left
MemberName 131(PS_OUTPUT) 0 "Color"
MemberName 131(PS_OUTPUT) 1 "Depth"
Name 133 "psout"
Name 142 "g_tTex1df4"
Name 141 "@entryPointOutput"
Name 144 "g_tTex1df4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 11(g_tTex1df4a) Binding 1
Decorate 15(g_sSamp) DescriptorSet 0
@ -363,8 +370,8 @@ gl_FragCoord origin is upper left
Decorate 106(g_tTexcdi4a) DescriptorSet 0
Decorate 118(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 131(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 142(g_tTex1df4) DescriptorSet 0
Decorate 142(g_tTex1df4) Binding 0
Decorate 144(g_tTex1df4) DescriptorSet 0
Decorate 144(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -435,7 +442,9 @@ gl_FragCoord origin is upper left
135: 130(fvec4) ConstantComposite 134 134 134 134
136: TypePointer Function 130(fvec4)
138: 23(int) Constant 1
142(g_tTex1df4): 10(ptr) Variable UniformConstant
140: TypePointer Output 131(PS_OUTPUT)
141(@entryPointOutput): 140(ptr) Variable Output
144(g_tTex1df4): 10(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(txval10): 7(ptr) Variable Function
@ -515,6 +524,7 @@ gl_FragCoord origin is upper left
Store 137 135
139: 7(ptr) AccessChain 133(psout) 138
Store 139 134
140:131(PS_OUTPUT) Load 133(psout)
ReturnValue 140
142:131(PS_OUTPUT) Load 133(psout)
Store 141(@entryPointOutput) 142
Return
FunctionEnd