HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
This commit is contained in:
parent
81cd764b5f
commit
6a70eb7161
91 changed files with 5158 additions and 4130 deletions
|
|
@ -6,28 +6,31 @@ gl_FragCoord origin is upper left
|
|||
0:26 Function Parameters:
|
||||
0:26 'input' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:27 Branch: Return with expression
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 'input' (in 4-component vector of float)
|
||||
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
||||
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 'input' (in 4-component vector of float)
|
||||
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
||||
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
|
||||
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
|
||||
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
||||
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
||||
0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
||||
0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
||||
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
|
||||
0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
|
||||
0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
||||
|
|
@ -45,28 +48,31 @@ gl_FragCoord origin is upper left
|
|||
0:26 Function Parameters:
|
||||
0:26 'input' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:27 Branch: Return with expression
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child (temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (out 4-component vector of float)
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 'input' (in 4-component vector of float)
|
||||
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
||||
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
||||
0:27 add (temp 4-component vector of float)
|
||||
0:27 'input' (in 4-component vector of float)
|
||||
0:27 v1: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
||||
0:27 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
|
||||
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 v2: direct index for structure (layout(column_major std430 ) buffer 4-component vector of float)
|
||||
0:27 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
||||
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
||||
0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 v3: direct index for structure (layout(column_major std140 ) uniform 4-component vector of float)
|
||||
0:27 'anon@2' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v3, layout(column_major std140 offset=20 ) uniform int i3})
|
||||
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
|
||||
0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 v4: direct index for structure (layout(column_major std430 offset=16 ) buffer 4-component vector of float)
|
||||
0:27 'anon@3' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=16 ) buffer 4-component vector of float v4, layout(column_major std430 offset=48 ) buffer int i4, layout(column_major std430 offset=60 ) buffer float f1, layout(column_major std430 offset=64 ) buffer float f3, layout(column_major std430 offset=68 ) buffer float f4, layout(column_major std430 offset=72 ) buffer float f5, layout(column_major std430 ) buffer float f6, layout(column_major std430 ) buffer float f7})
|
||||
0:27 Constant:
|
||||
0:27 0 (const uint)
|
||||
0:27 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 ) uniform 4-component vector of float v1})
|
||||
0:? 'anon@1' (layout(column_major std430 ) buffer block{layout(column_major std430 ) buffer 4-component vector of float v2})
|
||||
|
|
@ -75,90 +81,94 @@ gl_FragCoord origin is upper left
|
|||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 39
|
||||
// Id's are bound by 41
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 9
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 9 11
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 9 "input"
|
||||
Name 11 ""
|
||||
MemberName 11 0 "v1"
|
||||
Name 9 "@entryPointOutput"
|
||||
Name 11 "input"
|
||||
Name 13 ""
|
||||
Name 20 ""
|
||||
MemberName 20 0 "v2"
|
||||
MemberName 13 0 "v1"
|
||||
Name 15 ""
|
||||
Name 22 ""
|
||||
Name 26 ""
|
||||
MemberName 26 0 "v3"
|
||||
MemberName 26 1 "i3"
|
||||
MemberName 22 0 "v2"
|
||||
Name 24 ""
|
||||
Name 28 ""
|
||||
Name 32 ""
|
||||
MemberName 32 0 "v4"
|
||||
MemberName 32 1 "i4"
|
||||
MemberName 32 2 "f1"
|
||||
MemberName 32 3 "f3"
|
||||
MemberName 32 4 "f4"
|
||||
MemberName 32 5 "f5"
|
||||
MemberName 32 6 "f6"
|
||||
MemberName 32 7 "f7"
|
||||
MemberName 28 0 "v3"
|
||||
MemberName 28 1 "i3"
|
||||
Name 30 ""
|
||||
Name 34 ""
|
||||
MemberDecorate 11 0 Offset 0
|
||||
Decorate 11 Block
|
||||
Decorate 13 DescriptorSet 0
|
||||
MemberDecorate 20 0 Offset 0
|
||||
Decorate 20 BufferBlock
|
||||
Decorate 22 DescriptorSet 0
|
||||
MemberDecorate 26 0 Offset 0
|
||||
MemberDecorate 26 1 Offset 20
|
||||
Decorate 26 Block
|
||||
Decorate 28 DescriptorSet 0
|
||||
MemberDecorate 32 0 Offset 16
|
||||
MemberDecorate 32 1 Offset 48
|
||||
MemberDecorate 32 2 Offset 60
|
||||
MemberDecorate 32 3 Offset 64
|
||||
MemberDecorate 32 4 Offset 68
|
||||
MemberDecorate 32 5 Offset 72
|
||||
MemberDecorate 32 6 Offset 76
|
||||
MemberDecorate 32 7 Offset 80
|
||||
Decorate 32 BufferBlock
|
||||
Decorate 34 DescriptorSet 0
|
||||
MemberName 34 0 "v4"
|
||||
MemberName 34 1 "i4"
|
||||
MemberName 34 2 "f1"
|
||||
MemberName 34 3 "f3"
|
||||
MemberName 34 4 "f4"
|
||||
MemberName 34 5 "f5"
|
||||
MemberName 34 6 "f6"
|
||||
MemberName 34 7 "f7"
|
||||
Name 36 ""
|
||||
MemberDecorate 13 0 Offset 0
|
||||
Decorate 13 Block
|
||||
Decorate 15 DescriptorSet 0
|
||||
MemberDecorate 22 0 Offset 0
|
||||
Decorate 22 BufferBlock
|
||||
Decorate 24 DescriptorSet 0
|
||||
MemberDecorate 28 0 Offset 0
|
||||
MemberDecorate 28 1 Offset 20
|
||||
Decorate 28 Block
|
||||
Decorate 30 DescriptorSet 0
|
||||
MemberDecorate 34 0 Offset 16
|
||||
MemberDecorate 34 1 Offset 48
|
||||
MemberDecorate 34 2 Offset 60
|
||||
MemberDecorate 34 3 Offset 64
|
||||
MemberDecorate 34 4 Offset 68
|
||||
MemberDecorate 34 5 Offset 72
|
||||
MemberDecorate 34 6 Offset 76
|
||||
MemberDecorate 34 7 Offset 80
|
||||
Decorate 34 BufferBlock
|
||||
Decorate 36 DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Input 7(fvec4)
|
||||
9(input): 8(ptr) Variable Input
|
||||
11: TypeStruct 7(fvec4)
|
||||
12: TypePointer Uniform 11(struct)
|
||||
13: 12(ptr) Variable Uniform
|
||||
14: TypeInt 32 1
|
||||
15: 14(int) Constant 0
|
||||
16: TypePointer Uniform 7(fvec4)
|
||||
20: TypeStruct 7(fvec4)
|
||||
21: TypePointer Uniform 20(struct)
|
||||
22: 21(ptr) Variable Uniform
|
||||
26: TypeStruct 7(fvec4) 14(int)
|
||||
27: TypePointer Uniform 26(struct)
|
||||
28: 27(ptr) Variable Uniform
|
||||
32: TypeStruct 7(fvec4) 14(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
|
||||
33: TypePointer Uniform 32(struct)
|
||||
34: 33(ptr) Variable Uniform
|
||||
8: TypePointer Output 7(fvec4)
|
||||
9(@entryPointOutput): 8(ptr) Variable Output
|
||||
10: TypePointer Input 7(fvec4)
|
||||
11(input): 10(ptr) Variable Input
|
||||
13: TypeStruct 7(fvec4)
|
||||
14: TypePointer Uniform 13(struct)
|
||||
15: 14(ptr) Variable Uniform
|
||||
16: TypeInt 32 1
|
||||
17: 16(int) Constant 0
|
||||
18: TypePointer Uniform 7(fvec4)
|
||||
22: TypeStruct 7(fvec4)
|
||||
23: TypePointer Uniform 22(struct)
|
||||
24: 23(ptr) Variable Uniform
|
||||
28: TypeStruct 7(fvec4) 16(int)
|
||||
29: TypePointer Uniform 28(struct)
|
||||
30: 29(ptr) Variable Uniform
|
||||
34: TypeStruct 7(fvec4) 16(int) 6(float) 6(float) 6(float) 6(float) 6(float) 6(float)
|
||||
35: TypePointer Uniform 34(struct)
|
||||
36: 35(ptr) Variable Uniform
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
10: 7(fvec4) Load 9(input)
|
||||
17: 16(ptr) AccessChain 13 15
|
||||
18: 7(fvec4) Load 17
|
||||
19: 7(fvec4) FAdd 10 18
|
||||
23: 16(ptr) AccessChain 22 15
|
||||
24: 7(fvec4) Load 23
|
||||
25: 7(fvec4) FAdd 19 24
|
||||
29: 16(ptr) AccessChain 28 15
|
||||
30: 7(fvec4) Load 29
|
||||
31: 7(fvec4) FAdd 25 30
|
||||
35: 16(ptr) AccessChain 34 15
|
||||
36: 7(fvec4) Load 35
|
||||
37: 7(fvec4) FAdd 31 36
|
||||
ReturnValue 37
|
||||
12: 7(fvec4) Load 11(input)
|
||||
19: 18(ptr) AccessChain 15 17
|
||||
20: 7(fvec4) Load 19
|
||||
21: 7(fvec4) FAdd 12 20
|
||||
25: 18(ptr) AccessChain 24 17
|
||||
26: 7(fvec4) Load 25
|
||||
27: 7(fvec4) FAdd 21 26
|
||||
31: 18(ptr) AccessChain 30 17
|
||||
32: 7(fvec4) Load 31
|
||||
33: 7(fvec4) FAdd 27 32
|
||||
37: 18(ptr) AccessChain 36 17
|
||||
38: 7(fvec4) Load 37
|
||||
39: 7(fvec4) FAdd 33 38
|
||||
Store 9(@entryPointOutput) 39
|
||||
Return
|
||||
FunctionEnd
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue