HLSL: Emulate write-to-output on return-from-entry-point, for return value.

This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
This commit is contained in:
John Kessenich 2016-08-28 15:00:23 -06:00
parent 81cd764b5f
commit 6a70eb7161
91 changed files with 5158 additions and 4130 deletions

View file

@ -19,16 +19,19 @@ gl_FragCoord origin is upper left
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a4' (in 4-component vector of float)
0:9 'a5' (in 4-component vector of float)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (in 4-component vector of float)
0:10 'a2' (in 4-component vector of float)
0:10 'a3' (in 4-component vector of float)
0:10 'a4' (in 4-component vector of float)
0:10 'a5' (in 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (in 4-component vector of float)
0:10 'a2' (in 4-component vector of float)
0:10 'a3' (in 4-component vector of float)
0:10 'a4' (in 4-component vector of float)
0:10 'a5' (in 4-component vector of float)
0:10 Branch: Return
0:? Linker Objects
@ -55,26 +58,29 @@ gl_FragCoord origin is upper left
0:9 move second child to first child (temp 4-component vector of float)
0:9 'a4' (in 4-component vector of float)
0:9 'a5' (in 4-component vector of float)
0:10 Branch: Return with expression
0:10 add (temp 4-component vector of float)
0:10 Sequence
0:10 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (in 4-component vector of float)
0:10 'a2' (in 4-component vector of float)
0:10 'a3' (in 4-component vector of float)
0:10 'a4' (in 4-component vector of float)
0:10 'a5' (in 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 'a1' (in 4-component vector of float)
0:10 'a2' (in 4-component vector of float)
0:10 'a3' (in 4-component vector of float)
0:10 'a4' (in 4-component vector of float)
0:10 'a5' (in 4-component vector of float)
0:10 Branch: Return
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 25
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13
EntryPoint Fragment 4 "PixelShaderFunction" 9 10 11 12 13 16
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 9 "a1"
@ -82,6 +88,7 @@ gl_FragCoord origin is upper left
Name 11 "a3"
Name 12 "a4"
Name 13 "a5"
Name 16 "@entryPointOutput"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -92,6 +99,8 @@ gl_FragCoord origin is upper left
11(a3): 8(ptr) Variable Input
12(a4): 8(ptr) Variable Input
13(a5): 8(ptr) Variable Input
15: TypePointer Output 7(fvec4)
16(@entryPointOutput): 15(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
14: 7(fvec4) Load 13(a5)
@ -99,14 +108,15 @@ gl_FragCoord origin is upper left
Store 11(a3) 14
Store 10(a2) 14
Store 9(a1) 14
15: 7(fvec4) Load 9(a1)
16: 7(fvec4) Load 10(a2)
17: 7(fvec4) FAdd 15 16
18: 7(fvec4) Load 11(a3)
17: 7(fvec4) Load 9(a1)
18: 7(fvec4) Load 10(a2)
19: 7(fvec4) FAdd 17 18
20: 7(fvec4) Load 12(a4)
20: 7(fvec4) Load 11(a3)
21: 7(fvec4) FAdd 19 20
22: 7(fvec4) Load 13(a5)
22: 7(fvec4) Load 12(a4)
23: 7(fvec4) FAdd 21 22
ReturnValue 23
24: 7(fvec4) Load 13(a5)
25: 7(fvec4) FAdd 23 24
Store 16(@entryPointOutput) 25
Return
FunctionEnd