Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22927 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
2f1eb37d82
commit
69f4b517c2
24 changed files with 655 additions and 161 deletions
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@ -103,7 +103,7 @@ TPoolAllocator* PerProcessGPA = 0;
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bool InitializeSymbolTable(const TString& builtIns, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
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TSymbolTable& symbolTable)
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{
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TIntermediate intermediate(version, profile);
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TIntermediate intermediate(version, profile);
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TParseContext parseContext(symbolTable, intermediate, true, version, profile, language, infoSink);
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TPpContext ppContext(parseContext);
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@ -262,16 +262,23 @@ void SetupBuiltinSymbolTable(int version, EProfile profile)
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glslang::ReleaseGlobalLock();
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}
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bool DeduceProfile(TInfoSink& infoSink, int version, EProfile& profile)
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bool DeduceVersionProfile(TInfoSink& infoSink, EShLanguage stage, bool versionNotFirst, int defaultVersion, int& version, EProfile& profile)
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{
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const int FirstProfileVersion = 150;
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bool correct = true;
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// Get a good version...
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if (version == 0) {
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version = defaultVersion;
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infoSink.info.message(EPrefixWarning, "#version: statement missing; use #version on first line of shader");
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}
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// Get a good profile...
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if (profile == ENoProfile) {
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if (version == 300) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: version 300 requires specifying the 'es' profile");
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profile = EEsProfile;
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return false;
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} else if (version == 100)
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profile = EEsProfile;
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else if (version >= FirstProfileVersion)
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@ -281,39 +288,192 @@ bool DeduceProfile(TInfoSink& infoSink, int version, EProfile& profile)
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} else {
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// a profile was provided...
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if (version < 150) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: versions before 150 do not allow a profile token");
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if (version == 100)
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profile = EEsProfile;
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else
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profile = ENoProfile;
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return false;
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} else if (version == 300) {
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if (profile != EEsProfile) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: version 300 supports only the es profile");
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return false;
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}
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profile = EEsProfile;
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} else {
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if (profile == EEsProfile) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: only version 300 supports the es profile");
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if (version >= FirstProfileVersion)
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profile = ECoreProfile;
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else
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profile = ENoProfile;
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return false;
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}
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// else: typical desktop case... e.g., "#version 410 core"
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}
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}
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return true;
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// Correct for stage type...
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switch (stage) {
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case EShLangGeometry:
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if (version < 150 || profile == EEsProfile) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: geometry shaders require non-es profile and version 150 or above");
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version = 150;
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if (profile == EEsProfile)
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profile = ECoreProfile;
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}
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break;
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case EShLangTessControl:
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case EShLangTessEvaluation:
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if (version < 400 || profile == EEsProfile) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: tessellation shaders require non-es profile and version 400 or above");
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version = 400;
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if (profile == EEsProfile)
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profile = ECoreProfile;
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}
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break;
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case EShLangCompute:
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if (version < 430 || profile == EEsProfile) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: compute shaders require non-es profile and version 430 or above");
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version = 430;
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if (profile == EEsProfile)
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profile = ECoreProfile;
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}
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break;
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default:
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break;
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}
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if (profile == EEsProfile && version >= 300 && versionNotFirst) {
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correct = false;
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infoSink.info.message(EPrefixError, "#version: statement must appear first in es-profile shader; before comments or newlines");
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}
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return correct;
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}
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//
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// Do a partial compile on the given strings for a single compilation unit
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// for a potential deferred link into a single stage (and deferred full compile of that
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// stage through machine-dependent compilation).
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//
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// All preprocessing, parsing, semantic checks, etc. for a single compilation unit
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// are done here.
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//
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// Return: The tree and other information is filled into the intermediate argument,
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// and true is returned by the function for success.
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//
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bool CompileDeferred(
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TCompiler* compiler,
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const char* const shaderStrings[],
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const int numStrings,
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const int* inputLengths,
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const EShOptimizationLevel optLevel,
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const TBuiltInResource* resources,
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int defaultVersion, // use 100 for ES environment, 110 for desktop
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bool forwardCompatible, // give errors for use of deprecated features
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EShMessages messages, // warnings/errors/AST; things to print out
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TIntermediate& intermediate // returned tree, etc.
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)
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{
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if (! InitThread())
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return false;
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if (numStrings == 0)
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return true;
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// This must be undone (.pop()) by the caller, after it finishes consuming the created tree.
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GetThreadPoolAllocator().push();
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// move to length-based strings, rather than null-terminated strings
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int* lengths = new int[numStrings];
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for (int s = 0; s < numStrings; ++s) {
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if (inputLengths == 0 || inputLengths[s] < 0)
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lengths[s] = strlen(shaderStrings[s]);
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else
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lengths[s] = inputLengths[s];
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}
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int version;
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EProfile profile;
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glslang::TInputScanner input(numStrings, shaderStrings, lengths);
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bool versionNotFirst = ScanVersion(input, version, profile);
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bool goodVersion = DeduceVersionProfile(compiler->infoSink, compiler->getLanguage(), versionNotFirst, defaultVersion, version, profile);
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intermediate.setVersion(version);
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intermediate.setProfile(profile);
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SetupBuiltinSymbolTable(version, profile);
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TSymbolTable* cachedTable = SharedSymbolTables[MapVersionToIndex(version)]
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[profile]
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[compiler->getLanguage()];
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// Dynamically allocate the symbol table so we can control when it is deallocated WRT the pool.
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TSymbolTable* symbolTableMemory = new TSymbolTable;
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TSymbolTable& symbolTable = *symbolTableMemory;
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if (cachedTable)
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symbolTable.adoptLevels(*cachedTable);
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// Add built-in symbols that are potentially context dependent;
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// they get popped again further down.
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AddContextSpecificSymbols(resources, compiler->infoSink, symbolTable, version, profile, compiler->getLanguage());
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TParseContext parseContext(symbolTable, intermediate, false, version, profile, compiler->getLanguage(), compiler->infoSink, forwardCompatible, messages);
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glslang::TScanContext scanContext(parseContext);
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TPpContext ppContext(parseContext);
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parseContext.setScanContext(&scanContext);
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parseContext.setPpContext(&ppContext);
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if (! goodVersion)
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parseContext.addError();
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parseContext.initializeExtensionBehavior();
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//
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// Parse the application's shaders. All the following symbol table
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// work will be throw-away, so push a new allocation scope that can
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// be thrown away, then push a scope for the current shader's globals.
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//
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bool success = true;
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symbolTable.push();
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if (! symbolTable.atGlobalLevel())
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parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");
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if (parseContext.insertBuiltInArrayAtGlobalLevel())
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success = false;
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bool ret = parseContext.parseShaderStrings(ppContext, const_cast<char**>(shaderStrings), lengths, numStrings);
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if (! ret)
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success = false;
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intermediate.addSymbolLinkageNodes(intermediate.getTreeRoot(), parseContext.linkage, parseContext.language, symbolTable);
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// Clean up the symbol table. The AST is self-sufficient now.
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delete symbolTableMemory;
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if (success && intermediate.getTreeRoot()) {
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if (optLevel == EShOptNoGeneration)
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parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation or linking was requested.");
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else
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success = intermediate.postProcess(intermediate.getTreeRoot(), parseContext.language);
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} else if (! success) {
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parseContext.infoSink.info.prefix(EPrefixError);
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parseContext.infoSink.info << parseContext.getNumErrors() << " compilation errors. No code generated.\n\n";
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}
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if (messages & EShMsgAST)
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intermediate.outputTree(parseContext.infoSink);
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delete [] lengths;
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return success;
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}
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} // end anonymous namespace for local functions
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//
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// ShInitialize() should be called exactly once per process, not per thread.
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//
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@ -322,9 +482,8 @@ int ShInitialize()
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if (! InitProcess())
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return 0;
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if (! PerProcessGPA) {
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if (! PerProcessGPA)
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PerProcessGPA = new TPoolAllocator();
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}
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glslang::TScanContext::fillInKeywordMap();
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@ -400,8 +559,9 @@ int __fastcall ShFinalize()
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}
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//
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// Do an actual compile on the given strings. The result is left
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// in the given compile object.
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// Do a full compile on the given strings for a single compilation unit
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// forming a complete stage. The result of the machine dependent compilation
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// is left in the provided compile object.
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//
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// Return: The return value is really boolean, indicating
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// success (1) or failure (0).
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@ -419,9 +579,7 @@ int ShCompile(
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EShMessages messages // warnings/errors/AST; things to print out
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)
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{
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if (! InitThread())
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return 0;
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// Map the generic handle to the C++ object
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if (handle == 0)
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return 0;
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@ -433,125 +591,26 @@ int ShCompile(
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compiler->infoSink.info.erase();
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compiler->infoSink.debug.erase();
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if (numStrings == 0)
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return 1;
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GetThreadPoolAllocator().push();
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// move to length-based strings, rather than null-terminated strings
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int* lengths = new int[numStrings];
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for (int s = 0; s < numStrings; ++s) {
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if (inputLengths == 0 || inputLengths[s] < 0)
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lengths[s] = strlen(shaderStrings[s]);
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else
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lengths[s] = inputLengths[s];
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}
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int version;
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EProfile profile;
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bool versionStatementMissing = false;
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glslang::TInputScanner input(numStrings, shaderStrings, lengths);
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bool versionNotFirst = ScanVersion(input, version, profile);
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if (version == 0) {
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version = defaultVersion;
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versionStatementMissing = true;
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}
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bool goodProfile = DeduceProfile(compiler->infoSink, version, profile);
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TIntermediate intermediate(version, profile);
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SetupBuiltinSymbolTable(version, profile);
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TSymbolTable* cachedTable = SharedSymbolTables[MapVersionToIndex(version)]
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[profile]
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[compiler->getLanguage()];
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// Dynamically allocate the symbol table so we can control when it is deallocated WRT the pool.
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TSymbolTable* symbolTableMemory = new TSymbolTable;
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TSymbolTable& symbolTable = *symbolTableMemory;
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if (cachedTable)
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symbolTable.adoptLevels(*cachedTable);
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// Add built-in symbols that are potentially context dependent;
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// they get popped again further down.
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AddContextSpecificSymbols(resources, compiler->infoSink, symbolTable, version, profile, compiler->getLanguage());
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TParseContext parseContext(symbolTable, intermediate, false, version, profile, compiler->getLanguage(), compiler->infoSink, forwardCompatible, messages);
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glslang::TScanContext scanContext(parseContext);
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TPpContext ppContext(parseContext);
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parseContext.setScanContext(&scanContext);
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parseContext.setPpContext(&ppContext);
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TSourceLoc beginning;
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beginning.line = 1;
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beginning.string = 0;
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if (! goodProfile)
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parseContext.error(beginning, "incorrect", "#version", "");
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if (versionStatementMissing)
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parseContext.warn(beginning, "statement missing: use #version on first line of shader", "#version", "");
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else if (profile == EEsProfile && version >= 300 && versionNotFirst)
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parseContext.error(beginning, "statement must appear first in ESSL shader; before comments or newlines", "#version", "");
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parseContext.initializeExtensionBehavior();
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TIntermediate intermediate;
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bool success = CompileDeferred(compiler, shaderStrings, numStrings, inputLengths, optLevel, resources, defaultVersion, forwardCompatible, messages, intermediate);
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//
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// Parse the application's shaders. All the following symbol table
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// work will be throw-away, so push a new allocation scope that can
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// be thrown away, then push a scope for the current shader's globals.
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// Call the machine dependent compiler
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//
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bool success = true;
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symbolTable.push();
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if (! symbolTable.atGlobalLevel())
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parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");
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if (parseContext.insertBuiltInArrayAtGlobalLevel())
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success = false;
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bool ret = parseContext.parseShaderStrings(ppContext, const_cast<char**>(shaderStrings), lengths, numStrings);
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if (! ret)
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success = false;
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intermediate.addSymbolLinkageNodes(intermediate.getTreeRoot(), parseContext.linkage, parseContext.language, symbolTable);
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// Clean up the symbol table before deallocating the pool memory it used.
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// The AST is self-sufficient now, so it can be done before the rest of compilation/linking.
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delete symbolTableMemory;
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if (success && intermediate.getTreeRoot()) {
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if (optLevel == EShOptNoGeneration)
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parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation or linking was requested.");
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else {
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success = intermediate.postProcess(intermediate.getTreeRoot(), parseContext.language);
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if (success) {
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//
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// Call the machine dependent compiler
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//
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if (! compiler->compile(intermediate.getTreeRoot(), parseContext.version, parseContext.profile))
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success = false;
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}
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}
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} else if (! success) {
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parseContext.infoSink.info.prefix(EPrefixError);
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parseContext.infoSink.info << parseContext.getNumErrors() << " compilation errors. No code generated.\n\n";
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success = false;
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}
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if (messages & EShMsgAST)
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intermediate.outputTree(parseContext.infoSink);
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if (success && intermediate.getTreeRoot() && optLevel != EShOptNoGeneration)
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success = compiler->compile(intermediate.getTreeRoot(), intermediate.getVersion(), intermediate.getProfile());
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intermediate.removeTree();
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//
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// Throw away all the temporary memory used by the compilation process.
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//
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// The push was done in the CompileDeferred() call above.
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GetThreadPoolAllocator().pop();
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delete [] lengths;
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return success ? 1 : 0;
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}
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//
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// Do an actual link on the given compile objects.
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// Link the given compile objects.
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//
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// Return: The return value of is really boolean, indicating
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// success or failure.
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@ -777,3 +836,135 @@ int ShGetUniformLocation(const ShHandle handle, const char* name)
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return uniformMap->getLocation(name);
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Deferred-Lowering C++ Interface
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// -----------------------------------
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//
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// Below is a new alternate C++ interface that might potentially replace the above
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// opaque handle-based interface.
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//
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// See more detailed comment in ShaderLang.h
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//
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namespace glslang {
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class TDeferredCompiler : public TCompiler {
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public:
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TDeferredCompiler(EShLanguage s, TInfoSink& i) : TCompiler(s, i) { }
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virtual bool compile(TIntermNode* root, int version = 0, EProfile profile = ENoProfile) { return true; }
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};
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TShader::TShader(EShLanguage s)
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: stage(s)
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{
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infoSink = new TInfoSink;
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compiler = new TDeferredCompiler(stage, *infoSink);
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intermediate = new TIntermediate;
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}
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TShader::~TShader()
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{
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delete infoSink;
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delete compiler;
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delete intermediate;
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}
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//
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// Turn the shader strings into a parse tree in the TIntermediate.
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//
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bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
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{
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return CompileDeferred(compiler, strings, numStrings, 0, EShOptNone, builtInResources, defaultVersion, forwardCompatible, messages, *intermediate);
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// TODO: memory: pool needs to be popped
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}
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const char* TShader::getInfoLog()
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{
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return infoSink->info.c_str();
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}
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const char* TShader::getInfoDebugLog()
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{
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return infoSink->debug.c_str();
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}
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TProgram::TProgram()
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{
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infoSink = new TInfoSink;
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for (int s = 0; s < EShLangCount; ++s)
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intermediate[s] = 0;
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}
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TProgram::~TProgram()
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{
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delete infoSink;
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for (int s = 0; s < EShLangCount; ++s)
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delete intermediate[s];
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}
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//
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// Merge the compilation units within each stage into a single TIntermediate.
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// All starting compilation units need to be the result of calling TShader::parse().
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//
|
||||
bool TProgram::link(EShMessages messages)
|
||||
{
|
||||
bool error = false;
|
||||
|
||||
for (int s = 0; s < EShLangCount; ++s) {
|
||||
if (! linkStage((EShLanguage)s, messages))
|
||||
error = true;
|
||||
}
|
||||
|
||||
// TODO: Link: cross-stage error checking
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
bool TProgram::linkStage(EShLanguage stage, EShMessages messages)
|
||||
{
|
||||
if (stages[stage].size() == 0)
|
||||
return true;
|
||||
|
||||
//
|
||||
// Be efficient for the common single compilation unit per stage case,
|
||||
// reusing it's TIntermediate instead of merging into a new one.
|
||||
//
|
||||
TIntermediate* merged;
|
||||
if (stages[stage].size() == 1)
|
||||
merged = stages[stage].front()->intermediate;
|
||||
else {
|
||||
intermediate[stage] = new TIntermediate();
|
||||
merged = intermediate[stage];
|
||||
}
|
||||
|
||||
infoSink->info << "\nLinked " << StageName[stage] << " stage:\n\n";
|
||||
|
||||
if (stages[stage].size() > 1) {
|
||||
std::list<TShader*>::const_iterator it;
|
||||
for (it = stages[stage].begin(); it != stages[stage].end(); ++it)
|
||||
merged->merge(*(*it)->intermediate);
|
||||
|
||||
if (messages & EShMsgAST)
|
||||
merged->outputTree(*infoSink);
|
||||
}
|
||||
|
||||
merged->errorCheck(*infoSink);
|
||||
|
||||
return merged->getNumErrors() > 0;
|
||||
}
|
||||
|
||||
const char* TProgram::getInfoLog()
|
||||
{
|
||||
return infoSink->info.c_str();
|
||||
}
|
||||
|
||||
const char* TProgram::getInfoDebugLog()
|
||||
{
|
||||
return infoSink->debug.c_str();
|
||||
}
|
||||
|
||||
} // end namespace glslang
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue