Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22927 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-09-04 21:19:27 +00:00
parent 2f1eb37d82
commit 69f4b517c2
24 changed files with 655 additions and 161 deletions

View file

@ -1429,7 +1429,7 @@ void TBuiltIns::initialize(const TBuiltInResource &resources, int version, EProf
s.append("uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];");
//
// Textureg Environment and Generation, p. 152, p. 40-42.
// Texture Environment and Generation, p. 152, p. 40-42.
//
s.append("uniform vec4 gl_TextureEnvColor[gl_MaxTextureImageUnits];");
s.append("uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];");