Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22927 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-09-04 21:19:27 +00:00
parent 2f1eb37d82
commit 69f4b517c2
24 changed files with 655 additions and 161 deletions

View file

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mains1.frag
0:3Function Definition: main( (void)
0:3 Function Parameters:
mains2.frag
0:3Function Definition: main( (void)
0:3 Function Parameters:
noMain1.geom
ERROR: #version: geometry shaders require non-es profile and version 150 or above
ERROR: 1 compilation errors. No code generated.
0:3Function Definition: foo( (void)
0:3 Function Parameters:
noMain2.geom
0:3Function Definition: bar( (void)
0:3 Function Parameters:
Linked geometry stage:
ERROR: Missing entry point: Each stage requires one "void main()" entry point
Linked fragment stage:
ERROR: Too many entry points: Each stage can have at most one "void main()" entry point.