Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27714 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-08-13 06:37:59 +00:00
parent 13fd6c9dd7
commit 699684180f
20 changed files with 414 additions and 3 deletions

View file

@ -93,6 +93,7 @@ const char* const GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_loca
const char* const GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
const char* const GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
const char* const GL_ARB_derivative_control = "GL_ARB_derivative_control";
//const char* const GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
} // end namespace glslang