Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27714 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
13fd6c9dd7
commit
699684180f
20 changed files with 414 additions and 3 deletions
|
|
@ -93,6 +93,7 @@ const char* const GL_ARB_explicit_attrib_location = "GL_ARB_explicit_attrib_loca
|
|||
const char* const GL_ARB_shader_image_load_store = "GL_ARB_shader_image_load_store";
|
||||
const char* const GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters";
|
||||
const char* const GL_ARB_derivative_control = "GL_ARB_derivative_control";
|
||||
//const char* const GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue