HLSL: Add CalculateLevelOfDetail, and unimplemented errors for *Unclamped and GetSamplePosition

This commit is contained in:
steve-lunarg 2016-07-26 08:57:53 -06:00
parent 00957f8110
commit 68f2c144e3
9 changed files with 1048 additions and 2 deletions

View file

@ -0,0 +1,23 @@
SamplerState g_sSamp : register(s0);
Texture2DMS <float4> g_tTex2dmsf4;
Texture2DMSArray <float4> g_tTex2dmsf4a;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float2 r00 = g_tTex2dmsf4.GetSamplePosition(1);
float2 r01 = g_tTex2dmsf4a.GetSamplePosition(2);
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}