Add a test for empty structs in HLSL hull shaders
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@ -205,6 +205,7 @@ INSTANTIATE_TEST_SUITE_P(
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{"hlsl.earlydepthstencil.frag", "main"},
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{"hlsl.emptystructreturn.frag", "main"},
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{"hlsl.emptystructreturn.vert", "main"},
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{"hlsl.emptystructreturn.tesc", "main"},
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{"hlsl.emptystruct.init.vert", "main"},
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{"hlsl.entry-in.frag", "PixelShaderFunction"},
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{"hlsl.entry-out.frag", "PixelShaderFunction"},
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