index outside gl_SampleMask range, compiler need report error. (#3556)
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Test/baseResults/index_outside_sample_mask_range.frag.out
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Test/baseResults/index_outside_sample_mask_range.frag.out
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index_outside_sample_mask_range.frag
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ERROR: 0:6: '[' : gl_SampleMask array index out of range '1'
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ERROR: 1 compilation errors. No code generated.
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Shader version: 320
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child ( temp highp int)
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0:6 'invalidValue' ( temp highp int)
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0:6 direct index ( temp highp int SampleMaskIn)
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0:6 'gl_SampleMask' ( out unsized 2-element array of highp int SampleMaskIn)
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0:6 Constant:
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0:6 1 (const int)
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0:7 move second child to first child ( temp mediump 4-component vector of float)
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0:7 'fs_color' (layout( location=0) out mediump 4-component vector of float)
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0:7 Constant:
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0:7 1.000000
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0:7 0.000000
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0:7 0.000000
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0:7 1.000000
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0:? Linker Objects
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0:? 'fs_color' (layout( location=0) out mediump 4-component vector of float)
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0:? 'gl_SampleMask' ( out unsized 2-element array of highp int SampleMaskIn)
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Linked fragment stage:
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Shader version: 320
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( ( global void)
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0:3 Function Parameters:
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0:? Sequence
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0:6 Sequence
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0:6 move second child to first child ( temp highp int)
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0:6 'invalidValue' ( temp highp int)
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0:6 direct index ( temp highp int SampleMaskIn)
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0:6 'gl_SampleMask' ( out 2-element array of highp int SampleMaskIn)
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0:6 Constant:
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0:6 1 (const int)
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0:7 move second child to first child ( temp mediump 4-component vector of float)
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0:7 'fs_color' (layout( location=0) out mediump 4-component vector of float)
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0:7 Constant:
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0:7 1.000000
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0:7 0.000000
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0:7 0.000000
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0:7 1.000000
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0:? Linker Objects
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0:? 'fs_color' (layout( location=0) out mediump 4-component vector of float)
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0:? 'gl_SampleMask' ( out 2-element array of highp int SampleMaskIn)
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8
Test/index_outside_sample_mask_range.frag
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8
Test/index_outside_sample_mask_range.frag
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#version 320 es
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layout (location = 0) out mediump vec4 fs_color;
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void main()
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{
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const highp int invalidIndex = (gl_MaxSamples + 31) / 32;
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highp int invalidValue = gl_SampleMask[invalidIndex];
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fs_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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