SPV/OpenGL: Require locations on non-opaque uniform variables.
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5 changed files with 26 additions and 13 deletions
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@ -327,7 +327,7 @@ public:
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void boolCheck(const TSourceLoc&, const TPublicType&);
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void samplerCheck(const TSourceLoc&, const TType&, const TString& identifier, TIntermTyped* initializer);
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void atomicUintCheck(const TSourceLoc&, const TType&, const TString& identifier);
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void transparentCheck(const TSourceLoc&, const TType&, const TString& identifier);
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void transparentOpaqueCheck(const TSourceLoc&, const TType&, const TString& identifier);
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void globalQualifierFixCheck(const TSourceLoc&, TQualifier&);
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void globalQualifierTypeCheck(const TSourceLoc&, const TQualifier&, const TPublicType&);
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bool structQualifierErrorCheck(const TSourceLoc&, const TPublicType& pType);
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