SPV/OpenGL: Require locations on non-opaque uniform variables.

This commit is contained in:
John Kessenich 2017-07-21 13:36:33 -06:00
parent ab0086754e
commit 67eb497002
5 changed files with 26 additions and 13 deletions

View file

@ -1,4 +1,4 @@
#version 330
#version 450
#ifdef GL_SPIRV
#error GL_SPIRV is set ( correct, not an error )
@ -11,4 +11,9 @@ void main()
{
}
uniform float f; // ERROR, no location
layout(location = 2) uniform float g;
uniform sampler2D s1;
layout(location = 3) uniform sampler2D s2;
layout(input_attachment_index = 1) uniform subpassInput sub; // ERROR, no inputs