SPV/OpenGL: Require locations on non-opaque uniform variables.

This commit is contained in:
John Kessenich 2017-07-21 13:36:33 -06:00
parent ab0086754e
commit 67eb497002
5 changed files with 26 additions and 13 deletions

View file

@ -1,9 +1,10 @@
glspv.frag
ERROR: 0:4: '#error' : GL_SPIRV is set ( correct , not an error )
ERROR: 0:6: '#error' : GL_SPIR is 100
ERROR: 0:14: 'input_attachment_index' : only allowed when using GLSL for Vulkan
ERROR: 0:14: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
ERROR: 4 compilation errors. No code generated.
ERROR: 0:14: 'f' : non-opaque uniform variables need a layout(location=L)
ERROR: 0:19: 'input_attachment_index' : only allowed when using GLSL for Vulkan
ERROR: 0:19: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
ERROR: 5 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link