Turn on basic support for shader storage buffer objects, but not yet the entire extension.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27699 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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14 changed files with 190 additions and 78 deletions
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@ -310,7 +310,7 @@ protected:
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TGraph callGraph;
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std::set<TString> ioAccessed; // set of names of statically read/written I/O that might need extra checking
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std::vector<TIoRange> usedIo[3]; // sets of used locations, one for each of in, out, and uniform
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std::vector<TIoRange> usedIo[4]; // sets of used locations, one for each of in, out, uniform and buffers
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std::vector<TXfbBuffer> xfbBuffers; // all the data we need to track per xfb buffer
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private:
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