Turn on basic support for shader storage buffer objects, but not yet the entire extension.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27699 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-08-12 02:11:55 +00:00
parent 79cddfcb56
commit 67cf1f6179
14 changed files with 190 additions and 78 deletions

View file

@ -310,7 +310,7 @@ protected:
TGraph callGraph;
std::set<TString> ioAccessed; // set of names of statically read/written I/O that might need extra checking
std::vector<TIoRange> usedIo[3]; // sets of used locations, one for each of in, out, and uniform
std::vector<TIoRange> usedIo[4]; // sets of used locations, one for each of in, out, uniform and buffers
std::vector<TXfbBuffer> xfbBuffers; // all the data we need to track per xfb buffer
private: