Turn on basic support for shader storage buffer objects, but not yet the entire extension.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27699 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-08-12 02:11:55 +00:00
parent 79cddfcb56
commit 67cf1f6179
14 changed files with 190 additions and 78 deletions

View file

@ -197,9 +197,10 @@ Shader Functionality to Implement/Finish
+ Clarify that textureGatherOffset() can take non-constants for the offsets.
GLSL 4.3
- Add shader storage buffer objects, as per the ARB_shader_storage_buffer_object extension. This includes
- allowing the last member of a storage buffer block to be an array that does not know its size until render time
+ allowing the last member of a storage buffer block to be an array that does not know its size until render time
- read/write memory shared with the application and other shader invocations
- adding the std430 layout qualifier for shader storage blocks
+ adding the std430 layout qualifier for shader storage blocks
- add atomic built-ins
- Allow .length() on all arrays; returning a compile-time constant or not, depending on how the
array is sized, as per the ARB_shader_storage_buffer_object extension.
- Be clear that implicit array sizing is only within a stage, not cross stage.