Turn on basic support for shader storage buffer objects, but not yet the entire extension.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27699 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
79cddfcb56
commit
67cf1f6179
14 changed files with 190 additions and 78 deletions
5
Todo.txt
5
Todo.txt
|
|
@ -197,9 +197,10 @@ Shader Functionality to Implement/Finish
|
|||
+ Clarify that textureGatherOffset() can take non-constants for the offsets.
|
||||
GLSL 4.3
|
||||
- Add shader storage buffer objects, as per the ARB_shader_storage_buffer_object extension. This includes
|
||||
- allowing the last member of a storage buffer block to be an array that does not know its size until render time
|
||||
+ allowing the last member of a storage buffer block to be an array that does not know its size until render time
|
||||
- read/write memory shared with the application and other shader invocations
|
||||
- adding the std430 layout qualifier for shader storage blocks
|
||||
+ adding the std430 layout qualifier for shader storage blocks
|
||||
- add atomic built-ins
|
||||
- Allow .length() on all arrays; returning a compile-time constant or not, depending on how the
|
||||
array is sized, as per the ARB_shader_storage_buffer_object extension.
|
||||
- Be clear that implicit array sizing is only within a stage, not cross stage.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue