Handle resizing/error checks for mesh shader out arrays
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2 changed files with 75 additions and 55 deletions
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@ -299,8 +299,8 @@ public:
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void fixIoArraySize(const TSourceLoc&, TType&);
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void ioArrayCheck(const TSourceLoc&, const TType&, const TString& identifier);
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void handleIoResizeArrayAccess(const TSourceLoc&, TIntermTyped* base);
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void checkIoArraysConsistency(const TSourceLoc&, const TQualifier&, bool tailOnly = false);
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int getIoArrayImplicitSize(const TQualifier&) const;
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void checkIoArraysConsistency(const TSourceLoc&, bool tailOnly = false);
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int getIoArrayImplicitSize(const TQualifier&, TString* featureString = nullptr) const;
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void checkIoArrayConsistency(const TSourceLoc&, int requiredSize, const char* feature, TType&, const TString&);
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TIntermTyped* handleBinaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right);
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