Handle resizing/error checks for mesh shader out arrays

This commit is contained in:
Sahil Parmar 2019-02-13 17:40:27 -08:00
parent 9466850f54
commit 6708b0ee82
2 changed files with 75 additions and 55 deletions

View file

@ -299,8 +299,8 @@ public:
void fixIoArraySize(const TSourceLoc&, TType&);
void ioArrayCheck(const TSourceLoc&, const TType&, const TString& identifier);
void handleIoResizeArrayAccess(const TSourceLoc&, TIntermTyped* base);
void checkIoArraysConsistency(const TSourceLoc&, const TQualifier&, bool tailOnly = false);
int getIoArrayImplicitSize(const TQualifier&) const;
void checkIoArraysConsistency(const TSourceLoc&, bool tailOnly = false);
int getIoArrayImplicitSize(const TQualifier&, TString* featureString = nullptr) const;
void checkIoArrayConsistency(const TSourceLoc&, int requiredSize, const char* feature, TType&, const TString&);
TIntermTyped* handleBinaryMath(const TSourceLoc&, const char* str, TOperator op, TIntermTyped* left, TIntermTyped* right);