Accept gl_ViewportMask in version 430 and later
Was previously accepted only in 450 or later. Fixes #2785
This commit is contained in:
parent
6351fcef28
commit
6639be7c2d
3 changed files with 29 additions and 18 deletions
|
|
@ -1,8 +1,7 @@
|
|||
spv.viewportArray2.tesc
|
||||
Validation failed
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 8000a
|
||||
// Id's are bound by 25
|
||||
// Id's are bound by 23
|
||||
|
||||
Capability Tessellation
|
||||
Capability ShaderViewportIndexLayerNV
|
||||
|
|
@ -11,23 +10,21 @@ Validation failed
|
|||
Extension "SPV_NV_viewport_array2"
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint TessellationControl 4 "main" 14 16 22 24
|
||||
EntryPoint TessellationControl 4 "main" 14 16 22
|
||||
ExecutionMode 4 OutputVertices 4
|
||||
Source GLSL 450
|
||||
Source GLSL 430
|
||||
SourceExtension "GL_NV_viewport_array2"
|
||||
Name 4 "main"
|
||||
Name 10 "gl_PerVertex"
|
||||
MemberName 10(gl_PerVertex) 0 "gl_ViewportMask"
|
||||
Name 14 "gl_out"
|
||||
Name 16 "gl_InvocationID"
|
||||
Name 22 "gl_ViewportIndex"
|
||||
Name 24 "gl_Layer"
|
||||
Name 22 "gl_Layer"
|
||||
MemberDecorate 10(gl_PerVertex) 0 BuiltIn ViewportMaskNV
|
||||
Decorate 10(gl_PerVertex) Block
|
||||
Decorate 16(gl_InvocationID) BuiltIn InvocationId
|
||||
Decorate 22(gl_ViewportIndex) BuiltIn ViewportIndex
|
||||
Decorate 24(gl_Layer) BuiltIn Layer
|
||||
Decorate 24(gl_Layer) ViewportRelativeNV
|
||||
Decorate 22(gl_Layer) BuiltIn Layer
|
||||
Decorate 22(gl_Layer) ViewportRelativeNV
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 1
|
||||
|
|
@ -44,14 +41,11 @@ Validation failed
|
|||
18: 6(int) Constant 0
|
||||
19: 6(int) Constant 1
|
||||
20: TypePointer Output 6(int)
|
||||
22(gl_ViewportIndex): 20(ptr) Variable Output
|
||||
23: 6(int) Constant 2
|
||||
24(gl_Layer): 20(ptr) Variable Output
|
||||
22(gl_Layer): 20(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
17: 6(int) Load 16(gl_InvocationID)
|
||||
21: 20(ptr) AccessChain 14(gl_out) 17 18 18
|
||||
Store 21 19
|
||||
Store 22(gl_ViewportIndex) 23
|
||||
Return
|
||||
FunctionEnd
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#version 450
|
||||
#version 430
|
||||
#extension GL_NV_viewport_array2 :require
|
||||
|
||||
layout(vertices = 4) out;
|
||||
|
|
@ -12,5 +12,4 @@ layout (viewport_relative) out highp int gl_Layer;
|
|||
void main()
|
||||
{
|
||||
gl_out[gl_InvocationID].gl_ViewportMask[0] = 1;
|
||||
gl_ViewportIndex = 2;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue