HLSL: Add tests and refine what decorations are passed through per stage/in/out.
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12 changed files with 386 additions and 30 deletions
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@ -161,7 +161,7 @@ public:
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void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); }
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void popSwitchSequence() { switchSequenceStack.pop_back(); }
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virtual void growGlobalUniformBlock(TSourceLoc&, TType&, TString& memberName) override;
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virtual void growGlobalUniformBlock(TSourceLoc&, TType&, TString& memberName, TTypeList* typeList = nullptr) override;
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// Apply L-value conversions. E.g, turning a write to a RWTexture into an ImageStore.
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TIntermTyped* handleLvalue(const TSourceLoc&, const char* op, TIntermTyped* node);
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