Implement the extension GL_EXT_spirv_intrinsics

- Add support of SPIR-V execution mode qualifiers.
- Add support of SPIR-V storage class qualifier.
- Add support of SPIR-V decorate qualifiers.
- Add support of SPIR-V type specifier.
- Add support of SPIR-V intruction qualifiers.
- Add support of spirv_by_reference/spirv_literal parameter qualifier.
- Add shader stage macros introduced by this extension.
This commit is contained in:
Rex Xu 2021-04-25 16:52:35 +08:00
parent 3d935ea224
commit 65a7fb7054
40 changed files with 7337 additions and 3967 deletions

View file

@ -333,6 +333,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_EXT_shader_image_int64] = EBhDisable;
extensionBehavior[E_GL_EXT_terminate_invocation] = EBhDisable;
extensionBehavior[E_GL_EXT_shared_memory_block] = EBhDisable;
extensionBehavior[E_GL_EXT_spirv_intrinsics] = EBhDisable;
// OVR extensions
extensionBehavior[E_GL_OVR_multiview] = EBhDisable;
@ -493,6 +494,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_EXT_ray_tracing 1\n"
"#define GL_EXT_ray_query 1\n"
"#define GL_EXT_ray_flags_primitive_culling 1\n"
"#define GL_EXT_spirv_intrinsics 1\n"
"#define GL_AMD_shader_ballot 1\n"
"#define GL_AMD_shader_trinary_minmax 1\n"
@ -602,6 +604,29 @@ void TParseVersions::getPreamble(std::string& preamble)
preamble += "\n";
}
#endif
#ifndef GLSLANG_WEB
// GL_EXT_spirv_intrinsics
if (!isEsProfile()) {
switch (language) {
case EShLangVertex: preamble += "#define GL_VERTEX_SHADER 1 \n"; break;
case EShLangTessControl: preamble += "#define GL_TESSELLATION_CONTROL_SHADER 1 \n"; break;
case EShLangTessEvaluation: preamble += "#define GL_TESSELLATION_EVALUATION_SHADER 1 \n"; break;
case EShLangGeometry: preamble += "#define GL_GEOMETRY_SHADER 1 \n"; break;
case EShLangFragment: preamble += "#define GL_FRAGMENT_SHADER 1 \n"; break;
case EShLangCompute: preamble += "#define GL_COMPUTE_SHADER 1 \n"; break;
case EShLangRayGen: preamble += "#define GL_RAY_GENERATION_SHADER_EXT 1 \n"; break;
case EShLangIntersect: preamble += "#define GL_INTERSECTION_SHADER_EXT 1 \n"; break;
case EShLangAnyHit: preamble += "#define GL_ANY_HIT_SHADER_EXT 1 \n"; break;
case EShLangClosestHit: preamble += "#define GL_CLOSEST_HIT_SHADER_EXT 1 \n"; break;
case EShLangMiss: preamble += "#define GL_MISS_SHADER_EXT 1 \n"; break;
case EShLangCallable: preamble += "#define GL_CALLABLE_SHADER_EXT 1 \n"; break;
case EShLangTaskNV: preamble += "#define GL_TASK_SHADER_NV 1 \n"; break;
case EShLangMeshNV: preamble += "#define GL_MESH_SHADER_NV 1 \n"; break;
default: break;
}
}
#endif
}
//