Callables shouldn't have incoming ray flags

This commit is contained in:
Eric Werness 2019-03-25 09:53:52 -07:00
parent 5efb004d59
commit 659060b90a
5 changed files with 32 additions and 45 deletions

View file

@ -6240,7 +6240,6 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
const char *callableDecls =
"in uvec3 gl_LaunchIDNV;"
"in uvec3 gl_LaunchSizeNV;"
"in uint gl_IncomingRayFlagsNV;"
"\n";
stageBuiltins[EShLangRayGenNV].append(rayGenDecls);