Add option to reflect buffer blocks & variables separately to uniforms
* Also note the uniform indices of atomic counter buffers
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15 changed files with 158 additions and 29 deletions
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@ -530,6 +530,8 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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ReflectOptions |= EShReflectionBasicArraySuffix;
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} else if (lowerword == "reflect-intermediate-io") {
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ReflectOptions |= EShReflectionIntermediateIO;
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} else if (lowerword == "reflect-separate-buffers") {
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ReflectOptions |= EShReflectionSeparateBuffers;
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} else if (lowerword == "resource-set-bindings" || // synonyms
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lowerword == "resource-set-binding" ||
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lowerword == "rsb") {
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@ -1529,6 +1531,7 @@ void usage()
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" --reflect-basic-array-suffix arrays of basic types will have trailing [0]\n"
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" --reflect-intermediate-io reflection includes inputs/outputs of linked shaders\n"
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" rather than just vertex/fragment\n"
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" --reflect-separate-buffers reflect buffer variables and blocks separately to uniforms\n"
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" --resource-set-binding [stage] name set binding\n"
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" set descriptor set and binding for\n"
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" individual resources\n"
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