Edited build.zig
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parent
e4d253fdfa
commit
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1 changed files with 16 additions and 12 deletions
28
build.zig
28
build.zig
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@ -48,15 +48,9 @@ pub fn build(b: *Build) !void {
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try cppflags.appendSlice(base_flags);
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// ------------------
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// SPIRV-Tools
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// ------------------
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generateHeaders(b.allocator);
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_ = std.fs.openDirAbsolute(sdkPath("/External/spirv-tools"), .{}) catch |err| {
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if (err == error.FileNotFound) {
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log.err("SPIRV-Tools build directory was not found - ensure sources have been cloned with `./update_glslang_sources.py --site zig`/.", .{});
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log.err("SPIRV-Tools build directory was not found - ensure sources have been cloned with `./update_glslang_sources.py --site zig`.", .{});
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}
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std.process.exit(1);
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@ -95,6 +89,8 @@ pub fn build(b: *Build) !void {
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var glslang_lib: *std.Build.Step.Compile = undefined;
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generateHeaders(b.allocator);
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if (shared) {
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glslang_lib = b.addSharedLibrary(.{
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.name = "glslang",
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@ -103,6 +99,8 @@ pub fn build(b: *Build) !void {
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.target = target,
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});
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glslang_lib.rdynamic = true;
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glslang_lib.defineCMacro("GLSLANG_IS_SHARED_LIBRARY", "");
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glslang_lib.defineCMacro("GLSLANG_EXPORTING", "");
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} else {
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@ -119,6 +117,12 @@ pub fn build(b: *Build) !void {
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.flags = cppflags.items,
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});
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glslang_lib.linkLibrary(tools_lib);
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addIncludes(b, glslang_lib);
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glslang_lib.linkLibCpp();
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// OS-specific headers
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if (tag == .windows) {
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glslang_lib.addCSourceFiles(.{
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.files = &sources_win,
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@ -135,6 +139,8 @@ pub fn build(b: *Build) !void {
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glslang_lib.defineCMacro("GLSLANG_OSINCLUDE_UNIX", "");
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}
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// Add HLSL sources
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if (enable_hlsl) {
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glslang_lib.addCSourceFiles(.{
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.files = &sources_hlsl,
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@ -146,8 +152,8 @@ pub fn build(b: *Build) !void {
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glslang_lib.defineCMacro("ENABLE_HLSL", "0");
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}
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glslang_lib.linkLibrary(tools_lib);
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// Add SPIRV-Tools-opt sources
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if (enable_opt) {
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glslang_lib.addCSourceFiles(.{
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.files = &sources_opt,
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@ -163,15 +169,12 @@ pub fn build(b: *Build) !void {
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}
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addIncludes(b, glslang_lib);
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glslang_lib.linkLibCpp();
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const build_step = b.step("glslang-library", "Build the glslang library");
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build_step.dependOn(&b.addInstallArtifact(glslang_lib, .{}).step);
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b.installArtifact(glslang_lib);
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if (standalone_glslang) {
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const glslang_exe = b.addExecutable(.{
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.name = "glslang",
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@ -210,6 +213,7 @@ pub fn build(b: *Build) !void {
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}
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}
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if (standalone_spvremap) {
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const spirv_remap = b.addExecutable(.{
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.name = "spirv-remap",
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